Station US-6310 · recording
[US] Nightshade [PvPvE | Events | QoL Mods]
Online 91.229.114.24:28079 checked 12m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #6,310
- top 28%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 4h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +2into Wed 01:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 4h. The force wipe · high confidence
- wipe-day peak
- 3players, last three wipes
Coming wipes
- 8d 4hThu 5 Nov, 19:00 UTCFW
- 36d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW26d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [US] Nightshade [PvPvE | Events | QoL Mods]?
Generated by the game, the map on [US] Nightshade [PvPvE | Events | QoL Mods] is procedural, size 3,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on [US] Nightshade [PvPvE | Events | QoL Mods]?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on [US] Nightshade [PvPvE | Events | QoL Mods] right now?
0 of the 50 slots on [US] Nightshade [PvPvE | Events | QoL Mods] are filled right now. Across seven days this server recorded an average of 0 players and a peak of 3. The busiest point in the last 48 hours came at 01:00 UTC, averaging 2 players.
How does [US] Nightshade [PvPvE | Events | QoL Mods] rank against other Rust servers?
Over the last seven days, [US] Nightshade [PvPvE | Events | QoL Mods] recorded enough player hours to reach #6,310 worldwide, placing it in the top 28% of all ranked servers.
Server facts
How reliably does [US] Nightshade [PvPvE | Events | QoL Mods] stay online?
Right now, you can reach [US] Nightshade [PvPvE | Events | QoL Mods]. The uptime it reports puts its last restart about 3 hours ago. 160 of 168 hours in the last 7 full days were up time, 95% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does [US] Nightshade [PvPvE | Events | QoL Mods] hold a steady tick rate?
Across the last 48 hours it averaged 59 server fps, with a floor of 19. The world held up to 61,666 entities at its peak, buildings and deployables included. Memory use peaked at 3,296 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does [US] Nightshade [PvPvE | Events | QoL Mods] run from?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America though it publishes no region tag, and its region code is us5. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 91.229.114.24:28079 is the address it uses.
What build of Rust does [US] Nightshade [PvPvE | Events | QoL Mods] use?
On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on [US] Nightshade [PvPvE | Events | QoL Mods]?
On average, the busiest point of its recent wipes drew 3 players. 3 hours into the latest wipe, the crowd reached its peak.
On what timetable does [US] Nightshade [PvPvE | Events | QoL Mods] run its wipes?
The force wipe is the only wipe [US] Nightshade [PvPvE | Events | QoL Mods] takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 26 days 20 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on [US] Nightshade [PvPvE | Events | QoL Mods] mean?
Tags published by [US] Nightshade [PvPvE | Events | QoL Mods] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): You'll see it listed with the region code us5; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [US] Nightshade [PvPvE | Events | QoL Mods] appear?
You will find [US] Nightshade [PvPvE | Events | QoL Mods] on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to [US] Nightshade [PvPvE | Events | QoL Mods]?
You can connect by pressing F1 in Rust and typing client.connect 91.229.114.24:28079 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/T5h3RDXjEX.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
