Station XX-5476 · recording
InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels
Online 87.52.104.223:30000 checked 8m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,476
- top 25%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 6h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 19:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:05 UTC FW27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels?
The procedural map on InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels is size 4,250 with seed 1905085736, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels?
You will find no gather rate in the name of InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels. The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels right now?
A reading taken now shows 0 players on InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels, which has 50 slots. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 16:00 UTC, averaging 2 players.
How does InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels rank against other Rust servers?
On player hours for the past week, InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels sits at #5,476, which puts it inside the top 25% of every ranked server.
Server details
How reliably does InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels stay online?
InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels is up at the moment. The uptime it reports puts its last restart about 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels hold a steady tick rate?
Its average server fps over the last 48 hours was 28, and it never dropped below 8. Buildings, deployables and all the rest of the world's entities brought it to a high of 140,802. It reached a ceiling of 4,480 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels run from?
Nothing about a region comes from InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 87.52.104.223:30000 is the address it uses.
What build of Rust does InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels use?
InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels?
2 players, on average, was the busiest crowd at its recent wipes. 21 hours into the latest wipe, the crowd reached its peak.
How often does InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels wipe, and on which days?
At the force wipe each month InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 18 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels mean?
The game's server browser reads the tags InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels appear?
You will find InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto InfinityNet.dk|PvE|Events|Zombies|Wipe Purge|Levels?
You can connect by pressing F1 in Rust and typing client.connect 87.52.104.223:30000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://infinitynet.dk/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
