Rust Server TrendsSeismic network · station log
Recording Stations11,867 Players96,005 Active3,901 Wipes · 3 h390 48 h

Station XX-13768 · no signal

CarlsOxidetest

Offline 86.132.33.35:28015 checked 23d ago

quad biweekly wipes moddedoxidepve
Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,768
top 61%
Last wipe
26d ago
biweekly schedule
Next wipe
1d 8h
Sat 31 Oct, 01:15 UTC
Seismic record · station XX-13768 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 61% of all ranked servers, and #608 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 01:15 UTC, in 1d 8h. Its biweekly schedule tag · low confidence

usual gap
2.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 1d 8hSat 31 Oct, 01:15 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 15d 8hSat 14 Nov, 01:15 UTC
  4. 29d 8hSat 28 Nov, 01:15 UTC
  5. 35d 2hThu 3 Dec, 19:00 UTCFW
  6. 43d 8hSat 12 Dec, 01:15 UTC

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 01:15 UTC26d ago M0.0steady 1 – running 1
Thu 1 Oct, 15:27 UTC28d ago M0.0falling 1 – 1.4 days 2
Sun 27 Sep, 16:08 UTC32d ago M0.0steady 1 held half 4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

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Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average
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Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average
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[DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average
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PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on CarlsOxidetest?

Generated by the game, the map on CarlsOxidetest is procedural, size 1,500 with seed 6464646. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on CarlsOxidetest?

The name of CarlsOxidetest gives no gather rate. The limit for a group is 4 players (quad). roleplay is the game mode, jobs and towns under roleplay rules. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on CarlsOxidetest right now?

A reading taken now finds CarlsOxidetest offline; the most recent activity was 23 days 10 hours ago.

How does CarlsOxidetest rank against other Rust servers?

Over the last seven days, CarlsOxidetest recorded enough player hours to reach #13,768 worldwide, placing it in the top 61% of all ranked servers. The ranking for quad puts it at #608.

Server facts

How reliably does CarlsOxidetest stay online?

As recorded now, CarlsOxidetest is not reachable, the last contact having been 23 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 20 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does CarlsOxidetest run from?

A region is not published by CarlsOxidetest. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 86.132.33.35:28015.

What build of Rust does CarlsOxidetest use?

Rust network protocol 2634 and build 166652 on Windows is what CarlsOxidetest runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on CarlsOxidetest?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does CarlsOxidetest run its wipes?

The prediction follows its tag, because too few of CarlsOxidetest's wipes are on record to confirm its schedule. The date of its next wipe is Saturday 31 October at 01:15 UTC. It has run its current world for 26 days 14 hours. Every two weeks it wipes, according to the schedule in its tags.

Tags

What do the server tags on CarlsOxidetest mean?

The game's server browser reads the tags CarlsOxidetest publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): 1 slots are available; ts4 (Group limit): Each team can hold up to 4; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^r (Roleplay): This is a roleplay server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does CarlsOxidetest appear?

The Rust Server Trends lists that take in CarlsOxidetest are: Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.

How to join

How do you connect to CarlsOxidetest?

Enter client.connect 86.132.33.35:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/3mEkeEGbY2.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^b,^r,^p,gmrust,cs166652,ts4,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players 1 slots are available.
ts4
Group limit Each team can hold up to 4.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build It runs game build 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.