Station NA-663 · recording
Reforged Hybrid | PvE/PvP Zones | Zombies | Events
Online NA 23.108.66.125:28024 checked 9m ago
- Players now
- 15/ 140
- 11% full
- Motion · 24 h
- M0.7▲rising
- +5 players on the day
- 7-day average
- 20
- peak 47
- Rank
- #663
- top 3% · #105 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 5h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 15of 140 slots
- Motion · 24 h
- M0.7▲rising+5 players
- Sharpest hour
- +17into Wed 19:00 UTC
- Peak · 48 h
- 39most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 6% in NA, and #35 of the quad servers (top 4%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
- wipe-day peak
- 87players, last three wipes
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 87, 2 hours in, with 42 in the queue.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 00:01 UTC27d ago | M1.9▲rising | 87+42 queue | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Reforged Hybrid | PvE/PvP Zones | Zombies | Events?
Reforged Hybrid | PvE/PvP Zones | Zombies | Events runs a procedural map of size 4,096 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named ReforgeRust.com.
Which settings and rules apply on Reforged Hybrid | PvE/PvP Zones | Zombies | Events?
You will find no gather rate in the name of Reforged Hybrid | PvE/PvP Zones | Zombies | Events. 4 players is the most a group can hold (quad). It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Reforged Hybrid | PvE/PvP Zones | Zombies | Events right now?
At this moment, Reforged Hybrid | PvE/PvP Zones | Zombies | Events records 15 players across 140 slots. Averaged across the last seven days the population was 20 players, reaching a peak of 47. The busiest point in the last 48 hours came at 20:00 UTC, averaging 36 players.
How does Reforged Hybrid | PvE/PvP Zones | Zombies | Events rank against other Rust servers?
For player hours across the last seven days, Reforged Hybrid | PvE/PvP Zones | Zombies | Events takes #663 overall and #105 in North America, inside the top 3% of all ranked servers. Within quad, it places #35.
Operator and location
How reliably does Reforged Hybrid | PvE/PvP Zones | Zombies | Events stay online?
Reforged Hybrid | PvE/PvP Zones | Zombies | Events is up at the moment. The uptime it reports puts its last restart about 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Reforged Hybrid | PvE/PvP Zones | Zombies | Events perform under load?
Its average server fps over the last 48 hours was 107, and it never dropped below 76. At its highest, it carried 303,423 entities: buildings, deployables and the world's other contents. Memory use peaked at 8,825 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Reforged Hybrid | PvE/PvP Zones | Zombies | Events hosted?
In North America Reforged Hybrid | PvE/PvP Zones | Zombies | Events lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 23.108.66.125:28024.
Which Rust version is Reforged Hybrid | PvE/PvP Zones | Zombies | Events running?
Reforged Hybrid | PvE/PvP Zones | Zombies | Events is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Reforged Hybrid | PvE/PvP Zones | Zombies | Events?
87 players, on average, was the busiest crowd at its recent wipes. With 42 more in the queue, the crowd on the latest wipe peaked 2 hours after the wipe.
How often does Reforged Hybrid | PvE/PvP Zones | Zombies | Events wipe, and on which days?
At the force wipe each month Reforged Hybrid | PvE/PvP Zones | Zombies | Events wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 13 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on Reforged Hybrid | PvE/PvP Zones | Zombies | Events mean?
Tags published by Reforged Hybrid | PvE/PvP Zones | Zombies | Events and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp140 (Max players): The server has 140 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Reforged Hybrid | PvE/PvP Zones | Zombies | Events appear?
You will find Reforged Hybrid | PvE/PvP Zones | Zombies | Events on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
Which person or group runs Reforged Hybrid | PvE/PvP Zones | Zombies | Events?
Both Reforged Hybrid | PvE/PvP Zones | Zombies | Events and 2 other servers we track publish a reforgerust.com hostname, so the same operator most likely runs them.
How to join
What steps get you onto Reforged Hybrid | PvE/PvP Zones | Zombies | Events?
You can connect by pressing F1 in Rust and typing client.connect 23.108.66.125:28024 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://reforgerust.com/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
