Station EU-2928 · recording
Dead Valley | PvE | Bi-Weekly | Old Research System
Online EU 176.9.122.93:28000 checked 9m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 8
- Rank
- #2,928
- top 13% · #1103 in EU
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 4h
- Thu 29 Oct, 18:01 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −3into Tue 20:00 UTC
- Peak · 48 h
- 6most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 38% in EU, and #180 of the quad servers (top 22%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:01 UTC, in 4h. Its biweekly schedule tag · low confidence
- usual gap
- 13.1 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 9players, last three wipes
- crowd held
- 0%else halves by day 9
Coming wipes
- 4hThu 29 Oct, 18:01 UTC
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 14d 4hThu 12 Nov, 18:01 UTC
- 28d 4hThu 26 Nov, 18:01 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 42d 4hThu 10 Dec, 18:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC13d ago | M0.8▲rising | 9 | – | running | 2 | |
| Thu 1 Oct, 18:19 UTC FW27d ago | M0.9▲rising | 9 | halved by day 8 | 14 days | 1 | |
| Sat 19 Sep, 13:32 UTC40d ago | M0.9▲rising | 8 | halved by day 10 | 12.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Dead Valley | PvE | Bi-Weekly | Old Research System?
Generated by the game, the map on Dead Valley | PvE | Bi-Weekly | Old Research System is procedural, size 3,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on Dead Valley | PvE | Bi-Weekly | Old Research System?
The name of Dead Valley | PvE | Bi-Weekly | Old Research System gives no gather rate. The limit for a group is 4 players (quad). pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Dead Valley | PvE | Bi-Weekly | Old Research System right now?
At this moment, Dead Valley | PvE | Bi-Weekly | Old Research System records 1 players across 50 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 8. The busiest point in the last 48 hours came at 19:00 UTC, averaging 5 players.
How does Dead Valley | PvE | Bi-Weekly | Old Research System rank against other Rust servers?
For player hours across the last seven days, Dead Valley | PvE | Bi-Weekly | Old Research System takes #2,928 overall and #1,103 in Europe, inside the top 13% of all ranked servers. Within quad, it places #180.
Server details
How reliably does Dead Valley | PvE | Bi-Weekly | Old Research System stay online?
As recorded now, Dead Valley | PvE | Bi-Weekly | Old Research System is running. Its reported uptime points to a restart about 7 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Dead Valley | PvE | Bi-Weekly | Old Research System perform under load?
The 48-hour average is 24 server fps; 5 is the lowest observed. The world held up to 81,718 entities at its peak, buildings and deployables included. Memory use peaked at 3,564 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Dead Valley | PvE | Bi-Weekly | Old Research System hosted?
In Europe Dead Valley | PvE | Bi-Weekly | Old Research System lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 176.9.122.93:28000.
Which Rust version is Dead Valley | PvE | Bi-Weekly | Old Research System running?
Rust network protocol 2635 and build 168909 on Linux is what Dead Valley | PvE | Bi-Weekly | Old Research System runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Dead Valley | PvE | Bi-Weekly | Old Research System?
On average, the busiest point of its recent wipes drew 9 players. 27 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 9 in the wipes where it didn't hold.
How often does Dead Valley | PvE | Bi-Weekly | Old Research System wipe, and on which days?
The prediction follows its tag, because too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 18:01 UTC. The present world dates from 13 days 19 hours. Its tags state that it wipes every two weeks.
Lists and tags
What do the server tags on Dead Valley | PvE | Bi-Weekly | Old Research System mean?
Tags published by Dead Valley | PvE | Bi-Weekly | Old Research System and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Dead Valley | PvE | Bi-Weekly | Old Research System appear?
The Rust Server Trends lists that take in Dead Valley | PvE | Bi-Weekly | Old Research System are: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Dead Valley | PvE | Bi-Weekly | Old Research System?
You can connect by pressing F1 in Rust and typing client.connect 176.9.122.93:28000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/HRS8z83BN.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.