Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players74,645 Active3,703 Wipes · 3 h224 48 h

Station EU-2928 · recording

Dead Valley | PvE | Bi-Weekly | Old Research System

Online EU 176.9.122.93:28000 checked 9m ago

quad biweekly wipes moddedoxidepve
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 8
Rank
#2,928
top 13% · #1103 in EU
Last wipe
13d ago
biweekly schedule
Next wipe
4h
Thu 29 Oct, 18:01 UTC
Seismic record · station EU-2928 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−3into Tue 20:00 UTC
Peak · 48 h
6most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246814:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 38% in EU, and #180 of the quad servers (top 22%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:01 UTC, in 4h. Its biweekly schedule tag · low confidence

usual gap
13.1 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
9players, last three wipes
crowd held
0%else halves by day 9

Coming wipes

  1. 4hThu 29 Oct, 18:01 UTC
  2. 7d 5hThu 5 Nov, 19:00 UTCFW
  3. 14d 4hThu 12 Nov, 18:01 UTC
  4. 28d 4hThu 26 Nov, 18:01 UTC
  5. 35d 5hThu 3 Dec, 19:00 UTCFW
  6. 42d 4hThu 10 Dec, 18:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC13d ago M0.8rising 9 – running 2
Thu 1 Oct, 18:19 UTC FW27d ago M0.9rising 9 halved by day 8 14 days 1
Sat 19 Sep, 13:32 UTC40d ago M0.9rising 8 halved by day 10 12.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average
2/ 50
[DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average
1/ 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average
3/ 100
Casual PVE Svenska Krigare EU · quad · 1 on average
1/ 20
Noob Friendly PVE Server EU · quad · monthly · 1 on average
0/ 100
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average
224/ 2000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Dead Valley | PvE | Bi-Weekly | Old Research System?

Generated by the game, the map on Dead Valley | PvE | Bi-Weekly | Old Research System is procedural, size 3,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on Dead Valley | PvE | Bi-Weekly | Old Research System?

The name of Dead Valley | PvE | Bi-Weekly | Old Research System gives no gather rate. The limit for a group is 4 players (quad). pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Dead Valley | PvE | Bi-Weekly | Old Research System right now?

At this moment, Dead Valley | PvE | Bi-Weekly | Old Research System records 1 players across 50 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 8. The busiest point in the last 48 hours came at 19:00 UTC, averaging 5 players.

How does Dead Valley | PvE | Bi-Weekly | Old Research System rank against other Rust servers?

For player hours across the last seven days, Dead Valley | PvE | Bi-Weekly | Old Research System takes #2,928 overall and #1,103 in Europe, inside the top 13% of all ranked servers. Within quad, it places #180.

Server details

How reliably does Dead Valley | PvE | Bi-Weekly | Old Research System stay online?

As recorded now, Dead Valley | PvE | Bi-Weekly | Old Research System is running. Its reported uptime points to a restart about 7 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Dead Valley | PvE | Bi-Weekly | Old Research System perform under load?

The 48-hour average is 24 server fps; 5 is the lowest observed. The world held up to 81,718 entities at its peak, buildings and deployables included. Memory use peaked at 3,564 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Dead Valley | PvE | Bi-Weekly | Old Research System hosted?

In Europe Dead Valley | PvE | Bi-Weekly | Old Research System lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 176.9.122.93:28000.

Which Rust version is Dead Valley | PvE | Bi-Weekly | Old Research System running?

Rust network protocol 2635 and build 168909 on Linux is what Dead Valley | PvE | Bi-Weekly | Old Research System runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Dead Valley | PvE | Bi-Weekly | Old Research System?

On average, the busiest point of its recent wipes drew 9 players. 27 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 9 in the wipes where it didn't hold.

How often does Dead Valley | PvE | Bi-Weekly | Old Research System wipe, and on which days?

The prediction follows its tag, because too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 18:01 UTC. The present world dates from 13 days 19 hours. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on Dead Valley | PvE | Bi-Weekly | Old Research System mean?

Tags published by Dead Valley | PvE | Bi-Weekly | Old Research System and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Dead Valley | PvE | Bi-Weekly | Old Research System appear?

The Rust Server Trends lists that take in Dead Valley | PvE | Bi-Weekly | Old Research System are: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to join

What steps get you onto Dead Valley | PvE | Bi-Weekly | Old Research System?

You can connect by pressing F1 in Rust and typing client.connect 176.9.122.93:28000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/HRS8z83BN.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.