Rust Server TrendsSeismic network · station log
Recording Stations11,636 Players31,247 Active2,768 Wipes · 3 h72 48 h

Station XX-16537 · no signal

ErisServerSubTest

Offline 82.21.2.12:10248 checked 27d ago

quad biweekly wipes moddedoxidepve
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,537
top 70%
Last wipe
54d ago
biweekly schedule
Next wipe
1d 12h
Fri 30 Oct, 17:51 UTC
Seismic record · station XX-16537 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers, and #651 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Friday 30 October, 17:51 UTC, in 1d 12h. Biweekly: 14 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average
1/ 50
[RU] RCVL_25Rus PVE/PVP Four EA · quad · biweekly · 2 on average
5/ 51
Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average
0/ 50
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average
14/ 140
[DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average
0/ 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on ErisServerSubTest?

You will find no gather rate in the name of ErisServerSubTest. You can have up to 4 players in a group (quad). In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on ErisServerSubTest?

No players are recorded on ErisServerSubTest at this moment; it is offline, and the last sighting was 27 days 16 hours ago.

How does ErisServerSubTest rank against other Rust servers?

The last seven days of player hours place ErisServerSubTest at #16,537, in the top 70% of all ranked servers. Within quad, it places #651.

Server facts

How reliably does ErisServerSubTest stay online?

No contact with ErisServerSubTest right now, and the last recorded contact was 27 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does ErisServerSubTest run from?

No region is published by ErisServerSubTest. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 82.21.2.12:10248.

What build of Rust does ErisServerSubTest use?

On Linux, ErisServerSubTest runs Rust network protocol 2633 and build 165217. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does ErisServerSubTest wipe, and on which days?

From biweekly: 14 days after its last wipe the next wipe of ErisServerSubTest is estimated. The date of its next wipe is Friday 30 October at 17:51 UTC. The present world dates from 54 days 11 hours. Every two weeks it wipes, according to the schedule in its tags.

Server tags

What do the server tags on ErisServerSubTest mean?

These are the tags ErisServerSubTest publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts4 (Group limit): Each team can hold up to 4; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ErisServerSubTest appear?

The Rust Server Trends lists that take in ErisServerSubTest are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.

Join the server

What steps get you onto ErisServerSubTest?

You can connect by pressing F1 in Rust and typing client.connect 82.21.2.12:10248 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^b,^p,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts4
Group limit Each team can hold up to 4.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.