Rust Server TrendsSeismic network · station log
Recording Stations11,635 Players30,176 Active2,756 Wipes · 3 h70 48 h

Station XX-6375 · recording

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 10m ago

2x weekly wipes moddedcarbonpve
Connect
Players now
0/ 101
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#6,375
top 29%
Last wipe
5d ago
weekly schedule
Next wipe
1d 9h
Fri 30 Oct, 14:33 UTC
Seismic record · station XX-6375 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 101 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 17:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 1d 9h. Its weekly schedule tag · low confidence

usual gap
13 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 3

Coming wipes

  1. 1d 9hFri 30 Oct, 14:33 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 8d 9hFri 6 Nov, 14:33 UTC
  4. 15d 9hFri 13 Nov, 14:33 UTC
  5. 22d 9hFri 20 Nov, 14:33 UTC
  6. 29d 9hFri 27 Nov, 14:33 UTC
  7. 35d 13hThu 3 Dec, 19:00 UTCFW
  8. 36d 9hFri 4 Dec, 14:33 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:33 UTC5d ago M0.0steady 1 – running 1
Fri 16 Oct, 13:42 UTC12d ago M0.0rising 1 held half 7 days 0
Thu 1 Oct, 17:58 UTC FW27d ago M0.6rising 5 halved by day 3 14.8 days 1
Fri 18 Sep, 17:29 UTC40d ago M0.6rising 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS groups of 20+ · 2x · weekly · 7 on average
0/ 100
Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses EU · groups of 8+ · 2x · weekly · 2 on average
1/ 75
PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA EU · groups of 8+ · 2x · monthly · 14 on average
2/ 150
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] groups of 200+ · 1x · weekly · 13 on average
0/ 100
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| NA · groups of 15+ · 2x · biweekly · 13 on average
7/ 100
[TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP EA · groups of 16+ · 2x · monthly · 10 on average
6/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is size 5,000 with seed 1939580793, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is hellfires_tv.

Which settings and rules apply on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Its name points to a gather rate of 2x on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The group limit is 8 players, the game's default. In roleplay mode, roleplay rules with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] right now?

A reading taken now shows 0 players on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], which has 101 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 1 players.

How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?

Over the last seven days, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] recorded enough player hours to reach #6,375 worldwide, placing it in the top 29% of all ranked servers.

Server facts

How reliably does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] stay online?

As recorded now, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is running. Going by the uptime figure it reports, it restarted about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 160, or 95% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] perform under load?

Across the last 48 hours it averaged 122 server fps, with a floor of 7. At its highest, it carried 152,001 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,336 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run from?

A region is not published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 82.145.53.15:28017 is the address it uses.

Which Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] running?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

2 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

How often does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe, and on which days?

The prediction follows its tag, because too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm its schedule. Friday 30 October at 14:33 UTC is when its next wipe is due. 5 days 14 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?

These are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp101 (Max players): The server has 101 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^r (Roleplay): A server for roleplay; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear?

These Rust Server Trends lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Join the server

How do you connect to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

To join, enter client.connect 82.145.53.15:28017 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp101
Max players The server has 101 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly Wipes happen weekly.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.