Station XX-6375 · recording
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 10m ago
- Players now
- 0/ 101
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #6,375
- top 29%
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 9h
- Fri 30 Oct, 14:33 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 101 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 17:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:33 UTC, in 1d 9h. Its weekly schedule tag · low confidence
- usual gap
- 13 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 3
Coming wipes
- 1d 9hFri 30 Oct, 14:33 UTC
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 8d 9hFri 6 Nov, 14:33 UTC
- 15d 9hFri 13 Nov, 14:33 UTC
- 22d 9hFri 20 Nov, 14:33 UTC
- 29d 9hFri 27 Nov, 14:33 UTC
- 35d 13hThu 3 Dec, 19:00 UTCFW
- 36d 9hFri 4 Dec, 14:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC5d ago | M0.0■steady | 1 | – | running | 1 | |
| Fri 16 Oct, 13:42 UTC12d ago | M0.0▲rising | 1 | held half | 7 days | 0 | |
| Thu 1 Oct, 17:58 UTC FW27d ago | M0.6▲rising | 5 | halved by day 3 | 14.8 days | 1 | |
| Fri 18 Sep, 17:29 UTC40d ago | M0.6▲rising | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is size 5,000 with seed 1939580793, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is hellfires_tv.
Which settings and rules apply on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Its name points to a gather rate of 2x on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The group limit is 8 players, the game's default. In roleplay mode, roleplay rules with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] right now?
A reading taken now shows 0 players on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], which has 101 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 1 players.
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?
Over the last seven days, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] recorded enough player hours to reach #6,375 worldwide, placing it in the top 29% of all ranked servers.
Server facts
How reliably does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] stay online?
As recorded now, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is running. Going by the uptime figure it reports, it restarted about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 160, or 95% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] perform under load?
Across the last 48 hours it averaged 122 server fps, with a floor of 7. At its highest, it carried 152,001 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,336 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run from?
A region is not published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 82.145.53.15:28017 is the address it uses.
Which Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] running?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
2 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
How often does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe, and on which days?
The prediction follows its tag, because too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm its schedule. Friday 30 October at 14:33 UTC is when its next wipe is due. 5 days 14 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?
These are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp101 (Max players): The server has 101 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^r (Roleplay): A server for roleplay; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear?
These Rust Server Trends lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Join the server
How do you connect to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
To join, enter client.connect 82.145.53.15:28017 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
