Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players53,407 Active3,161 Wipes · 3 h122 48 h

Station XX-7320 · recording

sran' inc. | pump1kk

Online 80.242.59.137:35120 checked 13m ago

moddedcarbon
Connect
Players now
0/ 1000
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#7,320
top 33%
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-7320 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1000 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75105:0010:0014:0019:0023:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510005:0010:0014:0019:0023:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
67%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 12:01 UTC4d ago M0.0steady 1 – running 1
Sun 11 Oct, 11:48 UTC18d ago M0.5rising 3 halved by day 1 14 days 0
Sat 10 Oct, 10:53 UTC19d ago M0.5rising 3 – 1 days 0
Tue 6 Oct, 09:15 UTC23d ago M0.0rising 1 held half 4.1 days 0
Fri 2 Oct, 20:14 UTC27d ago M0.0rising 1 held half 3.5 days 0
Thu 1 Oct, 17:41 UTC FW28d ago M0.0rising 1 – 1.1 days 0
Tue 29 Sep, 14:02 UTC30d ago M0.0rising 1 held half 2.2 days 0
Wed 23 Sep, 18:45 UTC36d ago M0.3rising 8 halved by day 2 5.8 days 6
Mon 21 Sep, 18:00 UTC38d ago M0.3rising 2 held half 2 days 0
Fri 18 Sep, 07:32 UTC42d ago M0.0rising 1 halved by day 1 3.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
70/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
128/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
29/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 95 on average
99/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
98/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on sran' inc. | pump1kk?

The procedural map on sran' inc. | pump1kk is size 4,500 with seed 576234, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named SRAN MAP.

Which settings and rules apply on sran' inc. | pump1kk?

You will find no gather rate in the name of sran' inc. | pump1kk. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.

Player counts

What is the current population on sran' inc. | pump1kk?

A reading taken now shows 0 players on sran' inc. | pump1kk, which has 1,000 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 11:00 UTC at 1 players.

How does sran' inc. | pump1kk rank against other Rust servers?

On player hours for the past week, sran' inc. | pump1kk sits at #7,320, which puts it inside the top 33% of every ranked server.

Operator and location

How reliably does sran' inc. | pump1kk stay online?

Right now, you can reach sran' inc. | pump1kk. Its reported uptime points to a restart about 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 34, or 20% of the time. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

Does sran' inc. | pump1kk hold a steady tick rate?

Across the last 48 hours it averaged 41 server fps, with a floor of 10. The world held up to 63,275 entities at its peak, buildings and deployables included. It reached a ceiling of 3,660 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is sran' inc. | pump1kk hosted?

Nothing about a region comes from sran' inc. | pump1kk. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 80.242.59.137:35120 is the address it uses.

Which Rust version is sran' inc. | pump1kk running?

sran' inc. | pump1kk is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on sran' inc. | pump1kk?

On average, the busiest point of its recent wipes drew 2 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 67% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does sran' inc. | pump1kk wipe, and on which days?

There is no next wipe to predict at sran' inc. | pump1kk, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 18 days 21 hours.

Server tags

What do the server tags on sran' inc. | pump1kk mean?

These are the tags sran' inc. | pump1kk publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does sran' inc. | pump1kk appear?

You will find sran' inc. | pump1kk on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which person or group runs sran' inc. | pump1kk?

One operator most likely runs these: sran' inc. | pump1kk and 14 other servers we track, all publishing a sranrust.ru hostname.

Join the server

How do you connect to sran' inc. | pump1kk?

Enter client.connect 80.242.59.137:35120 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/sran.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp1000
Max players Slots: 1,000.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.