Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players71,129 Active3,435 Wipes · 3 h212 48 h

Station XX-15290 · no signal

sran' inc. | sran

Offline 80.242.59.137:35100 checked 1d ago

moddedcarbon
Connect
Players now
0/ 1000
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15290 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1000 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0001:0002:0003:0004:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304000:0001:0002:0003:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
16.8 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 23:37 UTC FW27d ago M0.0rising 1 – running 0
Tue 15 Sep, 04:00 UTC44d ago M0.0rising 1 halved by day 2 16.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
63/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
20/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
60/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
256/ 310
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on sran' inc. | sran?

Generated by the game, the map on sran' inc. | sran is procedural, size 4,500 with seed 6767676. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named SRAN MAP.

Which settings and rules apply on sran' inc. | sran?

No gather rate appears in the name of sran' inc. | sran. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC off, Valve's anti-cheat.

Live population

What is the current population on sran' inc. | sran?

No players are recorded on sran' inc. | sran at this moment; it is offline, and the last sighting was 41 hours ago. The seven-day average for this server is 0 players.

How does sran' inc. | sran rank against other Rust servers?

The last seven days of player hours place sran' inc. | sran at #15,290, in the top 69% of all ranked servers.

Operator and location

How reliably does sran' inc. | sran stay online?

sran' inc. | sran is down at the moment; the last recorded contact was 41 hours ago. The uptime it reports puts its last restart about 23 hours ago. It was up 89% of the time across the last 7 full days: 150 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does sran' inc. | sran hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 11,158. It reached a ceiling of 2,866 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does sran' inc. | sran run from?

Nothing about a region comes from sran' inc. | sran. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 80.242.59.137:35100.

Which Rust version is sran' inc. | sran running?

sran' inc. | sran is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on sran' inc. | sran?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

On what timetable does sran' inc. | sran run its wipes?

On record so far are too few of sran' inc. | sran's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 23 hours.

Tags

What do the server tags on sran' inc. | sran mean?

The game's server browser reads the tags sran' inc. | sran publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does sran' inc. | sran appear?

These Rust Server Trends lists include sran' inc. | sran: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which person or group runs sran' inc. | sran?

Both sran' inc. | sran and 14 other servers we track publish a sranrust.ru hostname, so the same operator most likely runs them.

Join the server

What steps get you onto sran' inc. | sran?

You can connect by pressing F1 in Rust and typing client.connect 80.242.59.137:35100 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://sranrust.ru.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players The server has 1,000 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.