Rust Server TrendsSeismic network · station log
Recording Stations11,894 Players101,584 Active3,939 Wipes · 3 h404 48 h

Station XX-3904 · recording

sran' inc. | MAIN

Online 80.242.59.137:35000 checked 11m ago

moddedcarbon
Connect
Players now
0/ 1000
0% full
Motion · 24 h
M0.0rising
+0 players on the day
7-day average
1
peak 5
Rank
#3,904
top 17%
Last wipe
27d ago
no schedule published
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-3904 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1000 slots
Motion · 24 h
M0.0rising+0 players
Sharpest hour
+2into Tue 20:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 44 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:56 UTC FW27d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
160/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
191/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
97/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average
230/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
345/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on sran' inc. | MAIN?

sran' inc. | MAIN runs a procedural map of size 6,000 with seed 676767, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named SRAN MAP.

Which settings and rules apply on sran' inc. | MAIN?

No gather rate appears in the name of sran' inc. | MAIN. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Population

How many players are recorded on sran' inc. | MAIN right now?

At this moment, sran' inc. | MAIN records 0 players across 1,000 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 5. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 2 players.

How does sran' inc. | MAIN rank against other Rust servers?

The last seven days of player hours place sran' inc. | MAIN at #3,904, in the top 17% of all ranked servers.

Server details

How reliably does sran' inc. | MAIN stay online?

As recorded now, sran' inc. | MAIN is running. The uptime it reports puts its last restart about 10 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does sran' inc. | MAIN hold a steady tick rate?

Across the last 48 hours it averaged 30 server fps, with a floor of 3. Buildings, deployables and all the rest of the world's entities brought it to a high of 291,737. Its highest memory use was 6,083 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does sran' inc. | MAIN run from?

Nothing about a region comes from sran' inc. | MAIN. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 80.242.59.137:35000.

Which Rust version is sran' inc. | MAIN running?

Rust network protocol 2635 and build 168909 on Windows is what sran' inc. | MAIN runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on sran' inc. | MAIN?

On average, the busiest point of its recent wipes drew 3 players. 44 hours into the latest wipe, the crowd reached its peak.

On what timetable does sran' inc. | MAIN run its wipes?

Once a month sran' inc. | MAIN wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 22 hours.

Lists and tags

What do the server tags on sran' inc. | MAIN mean?

These are the tags sran' inc. | MAIN publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does sran' inc. | MAIN appear?

You will find sran' inc. | MAIN on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Who is behind sran' inc. | MAIN?

Both sran' inc. | MAIN and 14 other servers we track publish a sranrust.ru hostname, so the same operator most likely runs them.

How to join

What steps get you onto sran' inc. | MAIN?

You can connect by pressing F1 in Rust and typing client.connect 80.242.59.137:35000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/sran.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players 1,000 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.