Rust Server TrendsSeismic network · station log
Recording Stations11,706 Players60,014 Active3,275 Wipes · 3 h164 48 h

Station XX-6019 · no signal

sran' inc. | MADMA

Offline 80.242.59.137:35015 checked 2h ago

moddedcarbon
Connect
Players now
0/ 1000
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,019
top 27%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6019 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1000 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 18:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5201:0013:0020:0003:0016:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510001:0013:0020:0003:0016:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.4 daysbetween real wipes
on rhythm
29%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
40%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 12:31 UTC5d ago M0.0rising 1 – running 0
Fri 16 Oct, 17:16 UTC13d ago M0.0rising 1 halved by day 2 7.8 days 0
Wed 14 Oct, 16:35 UTC15d ago M0.0rising 1 held half 2 days 0
Wed 7 Oct, 12:45 UTC22d ago M0.0steady 1 halved by day 2 7.2 days 1
Fri 2 Oct, 03:34 UTC27d ago M0.0rising 1 held half 5.4 days 0
Wed 23 Sep, 13:37 UTC36d ago M0.0rising 1 halved by day 5 8.6 days 0
Fri 18 Sep, 18:37 UTC41d ago M0.0steady 1 halved by day 3 4.8 days 1
Tue 15 Sep, 13:59 UTC44d ago M0.0steady 1 held half 3.2 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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21/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
36/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
10/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
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RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on sran' inc. | MADMA?

sran' inc. | MADMA runs a procedural map of size 2,700 with seed 13698755, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is SRAN MAP.

Which settings and rules apply on sran' inc. | MADMA?

The name of sran' inc. | MADMA gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on sran' inc. | MADMA right now?

sran' inc. | MADMA is not responding at this moment and is offline, last seen 2 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.

How does sran' inc. | MADMA rank against other Rust servers?

On player hours for the past week, sran' inc. | MADMA sits at #6,019, which puts it inside the top 27% of every ranked server.

Operator and location

How reliably does sran' inc. | MADMA stay online?

As recorded now, sran' inc. | MADMA is not reachable, the last contact having been 2 hours ago. Going by the uptime figure it reports, it restarted about 58 minutes ago. 61 of 168 hours in the last 7 full days were up time, 36% of the total. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

How well does sran' inc. | MADMA perform under load?

Its average server fps over the last 48 hours was 36, and it never dropped below 10. At its highest, it carried 12,685 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,163 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does sran' inc. | MADMA run from?

No region is published by sran' inc. | MADMA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 80.242.59.137:35015.

What build of Rust does sran' inc. | MADMA use?

sran' inc. | MADMA is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on sran' inc. | MADMA?

The recent wipes averaged a busiest count of 1 players. 4 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 40% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

On what timetable does sran' inc. | MADMA run its wipes?

There is no next wipe to predict at sran' inc. | MADMA, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 12 hours.

Lists and tags

What do the server tags on sran' inc. | MADMA mean?

Tags published by sran' inc. | MADMA and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does sran' inc. | MADMA appear?

These Rust Server Trends lists include sran' inc. | MADMA: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Who is behind sran' inc. | MADMA?

Both sran' inc. | MADMA and 14 other servers we track publish a sranrust.ru hostname, so the same operator most likely runs them.

How to join

What steps get you onto sran' inc. | MADMA?

To join, enter client.connect 80.242.59.137:35015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/sran.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1000
Max players The server has 1,000 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.