Station XX-6019 · no signal
sran' inc. | MADMA
Offline 80.242.59.137:35015 checked 2h ago
- Players now
- 0/ 1000
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,019
- top 27%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1000 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Thu 18:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.4 daysbetween real wipes
- on rhythm
- 29%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 40%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 12:31 UTC5d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 16 Oct, 17:16 UTC13d ago | M0.0▲rising | 1 | halved by day 2 | 7.8 days | 0 | |
| Wed 14 Oct, 16:35 UTC15d ago | M0.0▲rising | 1 | held half | 2 days | 0 | |
| Wed 7 Oct, 12:45 UTC22d ago | M0.0■steady | 1 | halved by day 2 | 7.2 days | 1 | |
| Fri 2 Oct, 03:34 UTC27d ago | M0.0▲rising | 1 | held half | 5.4 days | 0 | |
| Wed 23 Sep, 13:37 UTC36d ago | M0.0▲rising | 1 | halved by day 5 | 8.6 days | 0 | |
| Fri 18 Sep, 18:37 UTC41d ago | M0.0■steady | 1 | halved by day 3 | 4.8 days | 1 | |
| Tue 15 Sep, 13:59 UTC44d ago | M0.0■steady | 1 | held half | 3.2 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on sran' inc. | MADMA?
sran' inc. | MADMA runs a procedural map of size 2,700 with seed 13698755, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is SRAN MAP.
Which settings and rules apply on sran' inc. | MADMA?
The name of sran' inc. | MADMA gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Population
How many players are recorded on sran' inc. | MADMA right now?
sran' inc. | MADMA is not responding at this moment and is offline, last seen 2 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.
How does sran' inc. | MADMA rank against other Rust servers?
On player hours for the past week, sran' inc. | MADMA sits at #6,019, which puts it inside the top 27% of every ranked server.
Operator and location
How reliably does sran' inc. | MADMA stay online?
As recorded now, sran' inc. | MADMA is not reachable, the last contact having been 2 hours ago. Going by the uptime figure it reports, it restarted about 58 minutes ago. 61 of 168 hours in the last 7 full days were up time, 36% of the total. On 14 September 2026 it was recorded for the first time by Rust Server Trends.
How well does sran' inc. | MADMA perform under load?
Its average server fps over the last 48 hours was 36, and it never dropped below 10. At its highest, it carried 12,685 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,163 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does sran' inc. | MADMA run from?
No region is published by sran' inc. | MADMA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 80.242.59.137:35015.
What build of Rust does sran' inc. | MADMA use?
sran' inc. | MADMA is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on sran' inc. | MADMA?
The recent wipes averaged a busiest count of 1 players. 4 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 40% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does sran' inc. | MADMA run its wipes?
There is no next wipe to predict at sran' inc. | MADMA, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 12 hours.
Lists and tags
What do the server tags on sran' inc. | MADMA mean?
Tags published by sran' inc. | MADMA and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does sran' inc. | MADMA appear?
These Rust Server Trends lists include sran' inc. | MADMA: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Who is behind sran' inc. | MADMA?
Both sran' inc. | MADMA and 14 other servers we track publish a sranrust.ru hostname, so the same operator most likely runs them.
How to join
What steps get you onto sran' inc. | MADMA?
To join, enter client.connect 80.242.59.137:35015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/sran.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
