Rust Server TrendsSeismic network · station log
Recording Stations11,627 Players40,719 Active2,850 Wipes · 3 h124 48 h

Station XX-6827 · no signal

sran' inc. | VITAL

Offline 80.242.59.137:35024 checked 10h ago

moddedcarbon
Connect
Players now
0/ 1000
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 3
Rank
#6,827
top 31%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6827 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1000 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Thu 16:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5215:0016:0017:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510015:0016:0017:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 17:43 UTC27d ago M0.3rising 2 – running 0
Tue 29 Sep, 16:48 UTC30d ago M0.6rising 4 held half 3 days 0
Mon 28 Sep, 19:08 UTC31d ago M0.6rising 4 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
24/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average
44/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
9/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
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RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
51/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on sran' inc. | VITAL?

The procedural map on sran' inc. | VITAL is size 5,000 with seed 123456, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is SRAN MAP.

Which settings and rules apply on sran' inc. | VITAL?

You will find no gather rate in the name of sran' inc. | VITAL. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on sran' inc. | VITAL?

No players are recorded on sran' inc. | VITAL at this moment; it is offline, and the last sighting was 10 hours ago. The seven-day average is 1 players, with a peak of 3. The last 48 hours show their highest activity at 16:00 UTC, averaging 2 players.

How does sran' inc. | VITAL rank against other Rust servers?

On player hours for the past week, sran' inc. | VITAL sits at #6,827, which puts it inside the top 31% of every ranked server.

Server facts

How reliably does sran' inc. | VITAL stay online?

sran' inc. | VITAL is down at the moment; the last recorded contact was 10 hours ago. Its reported uptime points to a restart about 1 hours ago. It was up 13% of the time across the last 7 full days: 22 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does sran' inc. | VITAL perform under load?

Its average server fps over the last 48 hours was 42, and it never dropped below 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 25,513. Its highest memory use was 2,949 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is sran' inc. | VITAL hosted?

Nothing about a region comes from sran' inc. | VITAL. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 80.242.59.137:35024.

What build of Rust does sran' inc. | VITAL use?

sran' inc. | VITAL is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on sran' inc. | VITAL?

3 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does sran' inc. | VITAL wipe, and on which days?

No next wipe can be predicted for sran' inc. | VITAL, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 10 hours is how long the current world has been running.

Tags

What do the server tags on sran' inc. | VITAL mean?

The game's server browser reads the tags sran' inc. | VITAL publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does sran' inc. | VITAL appear?

The Rust Server Trends lists that take in sran' inc. | VITAL are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which person or group runs sran' inc. | VITAL?

Both sran' inc. | VITAL and 14 other servers we track publish a sranrust.ru hostname, so the same operator most likely runs them.

How to join

What steps get you onto sran' inc. | VITAL?

To join, enter client.connect 80.242.59.137:35024 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/sran.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1000
Max players The server has 1,000 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.