Rust Server TrendsSeismic network · station log
Recording Stations11,636 Players40,778 Active2,957 Wipes · 3 h92 48 h

Station XX-14098 · no signal

GoldKuraga

Offline 79.174.41.8:28015 checked 40d ago

monthly wipes
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,098
no region published
Last wipe
40d ago
monthly schedule
Next wipe
8d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-14098 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X groups of 10+ · weekly · 5 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on GoldKuraga?

You will find no gather rate in the name of GoldKuraga. Groups hold up to 8 players, which is the default for the game. In combat training mode, loot is handed out for aim and PvP practice. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on GoldKuraga?

GoldKuraga is not responding at this moment and is offline, last seen 40 days 7 hours ago.

How does GoldKuraga rank against other Rust servers?

Over the last seven days, GoldKuraga recorded enough player hours to reach #14,098 worldwide, placing it in the top – of all ranked servers.

Operator and location

How reliably does GoldKuraga stay online?

GoldKuraga is down at the moment; the last recorded contact was 40 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Which region does GoldKuraga run from?

A region is not published by GoldKuraga. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 79.174.41.8:28015 is the address it uses.

Which Rust version is GoldKuraga running?

GoldKuraga is running Rust network protocol 2633 and build 164530 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does GoldKuraga wipe, and on which days?

From the force wipe the next wipe of GoldKuraga is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 40 days 7 hours. Its tags state a monthly wipe schedule.

Tags

What do the server tags on GoldKuraga mean?

The game's server browser reads the tags GoldKuraga publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^d (Combat training): Practise aim and PvP with loot provided; ^k (Build server): You can design and practise bases. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does GoldKuraga appear?

The Rust Server Trends lists that take in GoldKuraga are: Rust aim training servers, live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Combat training ^d and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto GoldKuraga?

You can connect by pressing F1 in Rust and typing client.connect 79.174.41.8:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^m,^d,^k,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^d
Combat training Practise aim and PvP with loot provided.
^k
Build server You can design and practise bases.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.