Rust Server TrendsSeismic network · station log
Recording Stations11,692 Players37,024 Active2,928 Wipes · 3 h87 48 h

Station XX-1475 · recording

[EU] Facepunch Staging

Online 79.137.98.9:28015 checked 11m ago

official monthly wipes vanilla
Connect
Players now
0/ 350
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
4
peak 12
Rank
#1,475
top 7%
Last wipe
34d ago
monthly schedule
Next wipe
7d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1475 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 350 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+6into Wed 19:00 UTC
Peak · 48 h
10most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02.557.51003:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap
13.8 daysbetween real wipes
wipe-day peak
38players, last three wipes
crowd held
0%else halves by day 8

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 11 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 07:27 UTC20d ago M1.3rising 23 – running 5
Thu 24 Sep, 11:45 UTC34d ago M1.6rising 54 halved by day 8 13.8 days 11

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
101/ 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average
67/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
55/ 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 125 on average
23/ 300
Rusty Moose |EU Small| EU · groups of 8+ · monthly · 64 on average
36/ 200
Rustafied.com - EU Long - Small II EU · groups of 16+ · monthly · 42 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [EU] Facepunch Staging?

Generated by the game, the map on [EU] Facepunch Staging is procedural, size 4,300 with seed 1641015675. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [EU] Facepunch Staging?

You will find no gather rate in the name of [EU] Facepunch Staging. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It appears in the Official tab in the game. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on [EU] Facepunch Staging right now?

0 of the 350 slots on [EU] Facepunch Staging are filled right now. Averaged across the last seven days the population was 4 players, reaching a peak of 12. The last 48 hours show their highest activity at 19:00 UTC, averaging 9 players.

How does [EU] Facepunch Staging rank against other Rust servers?

On player hours for the past week, [EU] Facepunch Staging sits at #1,475, which puts it inside the top 7% of every ranked server.

Server details

How reliably does [EU] Facepunch Staging stay online?

[EU] Facepunch Staging is up at the moment. The uptime it reports puts its last restart about 15 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [EU] Facepunch Staging perform under load?

Its average server fps over the last 48 hours was 191, and it never dropped below 180. At its highest, it carried 114,000 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,138 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [EU] Facepunch Staging run from?

No region tag comes from [EU] Facepunch Staging, though the name points to Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 79.137.98.9:28015.

What build of Rust does [EU] Facepunch Staging use?

On Windows, [EU] Facepunch Staging runs Rust network protocol 2635 and build 169488. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [EU] Facepunch Staging?

The recent wipes averaged a busiest count of 38 players. The peak on the most recent wipe came 11 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 8.

On what timetable does [EU] Facepunch Staging run its wipes?

At the force wipe each month [EU] Facepunch Staging wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 34 days 15 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on [EU] Facepunch Staging mean?

Tags published by [EU] Facepunch Staging and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): Slots: 350; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169488 (Build): Game build: 169488; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; sc2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [EU] Facepunch Staging appear?

The Rust Server Trends lists that take in [EU] Facepunch Staging are: Rust servers with the tutorial, EU Rust servers, Official Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is behind [EU] Facepunch Staging?

One operator most likely runs these: [EU] Facepunch Staging and 124 other servers we track, all publishing a playrust.com hostname.

Join the server

What steps get you onto [EU] Facepunch Staging?

Enter client.connect 79.137.98.9:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs169488,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp350
Max players Slots: 350.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs169488
Build Game build: 169488.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on You can begin with Facepunch's tutorial if you're new.

Other

sc2
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.