Rust Server TrendsSeismic network · station log
Recording Stations11,667 Players48,316 Active3,167 Wipes · 3 h118 48 h

Station XX-2525 · recording

Facepunch Unsecure

Online 79.137.98.20:28021 checked 7m ago

Connect
Players now
1/ 6
17% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
2
peak 6
Rank
#2,525
top 11%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-2525 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 6 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−3into Thu 07:00 UTC
Peak · 48 h
6most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246810:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
18 daysbetween real wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 10

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 11:31 UTC26d ago M0.5rising 3 – running 0
Mon 14 Sep, 11:50 UTC44d ago M0.8rising 6 halved by day 10 18 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average
0/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
303/ 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
11/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
25/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
49/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average
135/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Facepunch Unsecure?

Generated by the game, the map on Facepunch Unsecure is procedural, size 4,500 with seed 6974352. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Facepunch Unsecure?

No gather rate appears in the name of Facepunch Unsecure. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The in-game Official tab of Rust carries it. VAC, Valve's anti-cheat, is switched off.

Population

How many players are recorded on Facepunch Unsecure right now?

A reading taken now shows 1 players on Facepunch Unsecure, which has 6 slots. Averaged across the last seven days the population was 2 players, reaching a peak of 6. The last 48 hours show their highest activity at 17:00 UTC, averaging 5 players.

How does Facepunch Unsecure rank against other Rust servers?

Over the last seven days, Facepunch Unsecure recorded enough player hours to reach #2,525 worldwide, placing it in the top 11% of all ranked servers.

Server facts

How reliably does Facepunch Unsecure stay online?

Facepunch Unsecure is up at the moment. The uptime it reports puts its last restart about 19 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Facepunch Unsecure perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 118,951 entities at its peak, buildings and deployables included. Its highest memory use was 4,395 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Facepunch Unsecure run from?

No region is published by Facepunch Unsecure. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 79.137.98.20:28021 is the address it uses.

Which Rust version is Facepunch Unsecure running?

Rust network protocol 2635 and build 168909 on Windows is what Facepunch Unsecure runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Facepunch Unsecure?

4 players, on average, was the busiest crowd at its recent wipes. 28 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 10 it fell below half in the wipes where it didn't hold.

On what timetable does Facepunch Unsecure run its wipes?

Too few wipes of Facepunch Unsecure are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 21 hours.

Server tags

What do the server tags on Facepunch Unsecure mean?

These are the tags Facepunch Unsecure publishes for the browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp6 (Max players): Slots: 6; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Facepunch Unsecure appear?

You will find Facepunch Unsecure on the following Rust Server Trends lists: Official Rust servers. You will find it under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Which person or group runs Facepunch Unsecure?

One operator most likely runs these: Facepunch Unsecure and 124 other servers we track, all publishing a playrust.com hostname.

How to join

How do you connect to Facepunch Unsecure?

To join, enter client.connect 79.137.98.20:28021 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp6,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp6
Max players Slots: 6.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.