Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players71,129 Active3,435 Wipes · 3 h212 48 h

Station XX-1251 · recording

[EU] Facepunch 14

Online 79.137.98.160:28020 checked 8m ago

official monthly wipes vanilla
Connect
Players now
3/ 300
1% full
Motion · 24 h
M0.7falling
−5 players on the day
7-day average
6
peak 18
Rank
#1,251
top 6%
Last wipe
28d ago
monthly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1251 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
3of 300 slots
Motion · 24 h
M0.7falling−5 players
Sharpest hour
+5into Thu 16:00 UTC
Peak · 48 h
14most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152000:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

wipe-day peak
29players, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 29, 47 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago M1.4rising 29 – running 5

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
173/ 250
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average
116/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 123 on average
63/ 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 119 on average
60/ 300
Rusty Moose |EU Small| EU · groups of 8+ · monthly · 69 on average
66/ 200
MANHUNT | ДЛЯ НОВИЧКОВ | КЛАССИКА | 22.10 EU · groups of 16+ · monthly · 45 on average
12/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [EU] Facepunch 14?

The procedural map on [EU] Facepunch 14 is size 4,500 with seed 159513066, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [EU] Facepunch 14?

You will find no gather rate in the name of [EU] Facepunch 14. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. You will find it in the Official tab inside Rust. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [EU] Facepunch 14 right now?

3 of the 300 slots on [EU] Facepunch 14 are filled right now. The seven-day average is 6 players, with a peak of 18. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 12 players.

How does [EU] Facepunch 14 rank against other Rust servers?

The last seven days of player hours place [EU] Facepunch 14 at #1,251, in the top 6% of all ranked servers.

Operator and location

How reliably does [EU] Facepunch 14 stay online?

As recorded now, [EU] Facepunch 14 is running. Going by the uptime figure it reports, it restarted about 9 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [EU] Facepunch 14 perform under load?

The 48-hour average is 220 server fps; 197 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 134,151. It reached a ceiling of 5,336 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does [EU] Facepunch 14 run from?

Its name points to Europe, but [EU] Facepunch 14 publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 79.137.98.160:28020 is the address it uses.

Which Rust version is [EU] Facepunch 14 running?

[EU] Facepunch 14 is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [EU] Facepunch 14?

On average, the busiest point of its recent wipes drew 29 players. 47 hours into the latest wipe, the crowd reached its peak.

How often does [EU] Facepunch 14 wipe, and on which days?

At the force wipe each month [EU] Facepunch 14 wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 5 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [EU] Facepunch 14 mean?

Tags published by [EU] Facepunch 14 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; sc3 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [EU] Facepunch 14 appear?

The Rust Server Trends lists that take in [EU] Facepunch 14 are: Rust servers with the tutorial, EU Rust servers, Official Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is behind [EU] Facepunch 14?

One operator most likely runs these: [EU] Facepunch 14 and 124 other servers we track, all publishing a playrust.com hostname.

Join the server

What steps get you onto [EU] Facepunch 14?

To join, enter client.connect 79.137.98.160:28020 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc3,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players 300 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on This server offers Facepunch's tutorial to new players.

Other

sc3
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.