Rust Server TrendsSeismic network · station log
Recording Stations11,811 Players86,563 Active3,948 Wipes · 3 h168 48 h

Station NA-5702 · recording

Bigfoot Island

Online NA 75.111.8.80:28015 checked 15m ago

monthly wipes moddedoxidepve
Connect
Players now
1/ 69
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,702
top 26% · #943 in NA
Last wipe
26d ago
monthly schedule
Next wipe
8d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-5702 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 69 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 03:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 8d 2hThu 5 Nov, 19:00 UTCFW
  2. 36d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW26d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
35/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
27/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
20/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average
27/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average
15/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average
6/ 420
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Bigfoot Island?

The procedural map on Bigfoot Island is size 5,000 with seed 1851427332, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Bigfoot Island?

The name of Bigfoot Island gives no gather rate. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Bigfoot Island?

At this moment, Bigfoot Island records 1 players across 69 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The last 48 hours show their highest activity at 00:00 UTC, averaging 1 players.

How does Bigfoot Island rank against other Rust servers?

For player hours across the last seven days, Bigfoot Island takes #5,702 overall and #943 in North America, inside the top 26% of all ranked servers.

Server facts

How reliably does Bigfoot Island stay online?

Bigfoot Island is up at the moment. Going by the uptime figure it reports, it restarted about 5 days 19 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Bigfoot Island perform under load?

Across the last 48 hours it averaged 100 server fps, with a floor of 74. The world held up to 165,220 entities at its peak, buildings and deployables included. It reached a ceiling of 6,377 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Bigfoot Island hosted?

The NA tag is how Bigfoot Island lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 75.111.8.80:28015 is the address it uses.

What build of Rust does Bigfoot Island use?

Rust network protocol 2635 and build 168909 on Windows is what Bigfoot Island runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Bigfoot Island?

The recent wipes averaged a busiest count of 3 players. 6 hours after the latest wipe, the crowd peaked.

On what timetable does Bigfoot Island run its wipes?

The force wipe is the only wipe Bigfoot Island takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 22 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on Bigfoot Island mean?

Tags published by Bigfoot Island and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp69 (Max players): 69 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Bigfoot Island appear?

These Rust Server Trends lists include Bigfoot Island: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to Bigfoot Island?

You can connect by pressing F1 in Rust and typing client.connect 75.111.8.80:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/Ps5TxDP6rr.

Instrument codes

Server tags

what each one means

Published as mp69,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp69
Max players 69 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.