Station XX-12901 · recording
4SG Rust PvE | No Kill | No Raid | No Decay
Online 70.173.255.80:27010 checked 8m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,901
- top 58%
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Thu 16:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 6d 13hThu 5 Nov, 19:00 UTCFW
- 34d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:24 UTC FW28d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on 4SG Rust PvE | No Kill | No Raid | No Decay?
The procedural map on 4SG Rust PvE | No Kill | No Raid | No Decay is size 4,096 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on 4SG Rust PvE | No Kill | No Raid | No Decay?
The name of 4SG Rust PvE | No Kill | No Raid | No Decay gives no gather rate. The group limit is 8 players, the game's default. In roleplay mode, roleplay rules with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on 4SG Rust PvE | No Kill | No Raid | No Decay?
0 of the 100 slots on 4SG Rust PvE | No Kill | No Raid | No Decay are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 0 players.
How does 4SG Rust PvE | No Kill | No Raid | No Decay rank against other Rust servers?
Over the last seven days, 4SG Rust PvE | No Kill | No Raid | No Decay recorded enough player hours to reach #12,901 worldwide, placing it in the top 58% of all ranked servers.
Server details
How reliably does 4SG Rust PvE | No Kill | No Raid | No Decay stay online?
Right now, you can reach 4SG Rust PvE | No Kill | No Raid | No Decay. Going by the uptime figure it reports, it restarted about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does 4SG Rust PvE | No Kill | No Raid | No Decay hold a steady tick rate?
Its average server fps over the last 48 hours was 75, and it never dropped below 70. Buildings, deployables and all the rest of the world's entities brought it to a high of 80,900. Its highest memory use was 4,063 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is 4SG Rust PvE | No Kill | No Raid | No Decay hosted?
No region is published by 4SG Rust PvE | No Kill | No Raid | No Decay. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 70.173.255.80:27010.
What build of Rust does 4SG Rust PvE | No Kill | No Raid | No Decay use?
On Linux, 4SG Rust PvE | No Kill | No Raid | No Decay runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on 4SG Rust PvE | No Kill | No Raid | No Decay?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe.
How often does 4SG Rust PvE | No Kill | No Raid | No Decay wipe, and on which days?
The force wipe is the only wipe 4SG Rust PvE | No Kill | No Raid | No Decay takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 28 days 10 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on 4SG Rust PvE | No Kill | No Raid | No Decay mean?
The game's server browser reads the tags 4SG Rust PvE | No Kill | No Raid | No Decay publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 4SG Rust PvE | No Kill | No Raid | No Decay appear?
These Rust Server Trends lists include 4SG Rust PvE | No Kill | No Raid | No Decay: Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to 4SG Rust PvE | No Kill | No Raid | No Decay?
Enter client.connect 70.173.255.80:27010 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/4sg.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
