Station NA-9300 · recording
[US] The Salvaged Few
Online NA 66.51.99.82:28035 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #9,300
- top 42% · #1244 in NA
- Last wipe
- 6h ago
- monthly schedule
- Next wipe
- 8d 8h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
- usual gap
- 1.2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 3
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 36d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 03:56 UTC6h ago | – | – | – | – | running | 0 |
| Wed 21 Oct, 20:25 UTC6d ago | M0.0▲rising | 1 | – | – | 0 | |
| Tue 20 Oct, 22:57 UTC7d ago | M0.3▲rising | 2 | – | 0.9 days | 0 | |
| Fri 2 Oct, 20:31 UTC25d ago | M0.5▲rising | 3 | halved by day 3 | 18.1 days | 0 | |
| Thu 1 Oct, 22:38 UTC FW26d ago | M0.3▲rising | 2 | – | 0.9 days | 0 | |
| Thu 24 Sep, 20:29 UTC33d ago | M0.0▲rising | 1 | held half | 7.1 days | 0 | |
| Wed 23 Sep, 09:04 UTC35d ago | M0.0▲rising | 1 | – | 1.5 days | 0 | |
| Tue 22 Sep, 23:04 UTC35d ago | M0.3▲rising | 2 | – | 0.4 days | 0 | |
| Tue 22 Sep, 01:22 UTC36d ago | M0.3▲rising | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [US] The Salvaged Few?
The procedural map on [US] The Salvaged Few is size 6,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on [US] The Salvaged Few?
You will find no gather rate in the name of [US] The Salvaged Few. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [US] The Salvaged Few right now?
A reading taken now shows 0 players on [US] The Salvaged Few, which has 50 slots. The seven-day average is 0 players, with a peak of 2.
How does [US] The Salvaged Few rank against other Rust servers?
The last seven days of player hours place [US] The Salvaged Few at #9,300, in the top 42% of all ranked servers and #1,244 in North America.
Server details
How reliably does [US] The Salvaged Few stay online?
Right now, you can reach [US] The Salvaged Few. The uptime it reports puts its last restart about 4 hours ago. 162 of 168 hours in the last 7 full days were up time, 96% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.
Does [US] The Salvaged Few hold a steady tick rate?
Its average server fps over the last 48 hours was 5, and it never dropped below 5. At its highest, it carried 155,716 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,435 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [US] The Salvaged Few hosted?
With its NA tag, [US] The Salvaged Few lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 66.51.99.82:28035.
What build of Rust does [US] The Salvaged Few use?
On Linux, [US] The Salvaged Few runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [US] The Salvaged Few?
2 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 33% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
On what timetable does [US] The Salvaged Few run its wipes?
Once a month [US] The Salvaged Few wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 6 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on [US] The Salvaged Few mean?
Tags published by [US] The Salvaged Few and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [US] The Salvaged Few appear?
You will find [US] The Salvaged Few on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Connecting
What steps get you onto [US] The Salvaged Few?
To join, enter client.connect 66.51.99.82:28035 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
