Rust Server TrendsSeismic network · station log
Recording Stations11,628 Players37,815 Active2,951 Wipes · 3 h103 48 h

Station NA-9651 · recording

General Confusion Zombie PvE

Online NA 66.51.99.71:28070 checked 6m ago

quad monthly wipes moddedoxidepve
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,651
top 43% · #1259 in NA
Last wipe
26d ago
monthly schedule
Next wipe
8d 12h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-9651 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 08:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75107:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246807:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 43% of all ranked servers, top 67% in NA, and #484 of the quad servers (top 59%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 8d 12hThu 5 Nov, 19:00 UTCFW
  2. 36d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:06 UTC FW26d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average
12/ 140
4/ 50
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average
2/ 50
Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| NA · quad · 4x · monthly · 1 on average
1/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
24/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
35/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on General Confusion Zombie PvE?

Generated by the game, the map on General Confusion Zombie PvE is procedural, size 4,500 with seed 8858929. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on General Confusion Zombie PvE?

The name of General Confusion Zombie PvE gives no gather rate. 4 players is the most a group can hold (quad). pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on General Confusion Zombie PvE right now?

A reading taken now shows 0 players on General Confusion Zombie PvE, which has 75 slots. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 08:00 UTC at 0 players.

How does General Confusion Zombie PvE rank against other Rust servers?

For player hours across the last seven days, General Confusion Zombie PvE takes #9,651 overall and #1,259 in North America, inside the top 43% of all ranked servers. Within quad, it places #484.

Server details

How reliably does General Confusion Zombie PvE stay online?

General Confusion Zombie PvE is up at the moment. The uptime it reports puts its last restart about 59 minutes ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 1 October 2026 is when Rust Server Trends first recorded it.

How well does General Confusion Zombie PvE perform under load?

Across the last 48 hours it averaged 5 server fps, with a floor of 5. The world held up to 119,990 entities at its peak, buildings and deployables included. Memory use peaked at 3,949 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is General Confusion Zombie PvE hosted?

In North America General Confusion Zombie PvE lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.99.71:28070.

What build of Rust does General Confusion Zombie PvE use?

General Confusion Zombie PvE is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on General Confusion Zombie PvE?

The recent wipes averaged a busiest count of 2 players. 16 hours after the latest wipe, the crowd peaked.

How often does General Confusion Zombie PvE wipe, and on which days?

Once a month General Confusion Zombie PvE wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 26 days 12 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on General Confusion Zombie PvE mean?

Tags published by General Confusion Zombie PvE and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): 75 slots are available; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does General Confusion Zombie PvE appear?

The Rust Server Trends lists that take in General Confusion Zombie PvE are: Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Join the server

How do you connect to General Confusion Zombie PvE?

To join, enter client.connect 66.51.99.71:28070 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp75
Max players 75 slots are available.
ts4
Group limit The team limit is 4.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.