Rust Server TrendsSeismic network · station log
Recording Stations11,649 Players46,616 Active3,134 Wipes · 3 h110 48 h

Station NA-3105 · recording

Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK

Online NA 66.51.99.56:28025 checked 15m ago

monthly wipes moddedcarbonpve
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 7
Rank
#3,105
top 14% · #518 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 10h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-3105 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Tue 16:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak
5players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW27d ago M0.6rising 5 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK?

Generated by the game, the map on Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK is procedural, size 5,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK?

You will find no gather rate in the name of Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK right now?

At this moment, Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK records 1 players across 50 slots. The seven-day average is 1 players, with a peak of 7. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 2 players.

How does Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK rank against other Rust servers?

The last seven days of player hours place Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK at #3,105, in the top 14% of all ranked servers and #518 in North America.

Server facts

How reliably does Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK stay online?

As recorded now, Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK is running. The uptime it reports puts its last restart about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK perform under load?

The 48-hour average is 26 server fps; 5 is the lowest observed. At its highest, it carried 148,645 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,965 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK hosted?

In North America Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.99.56:28025.

Which Rust version is Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK running?

Rust network protocol 2635 and build 168909 on Linux is what Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK?

5 players, on average, was the busiest crowd at its recent wipes. 24 hours after the latest wipe, the crowd peaked.

On what timetable does Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK run its wipes?

The force wipe is the only wipe Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 14 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK mean?

Tags published by Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK appear?

These Rust Server Trends lists include Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK?

Enter client.connect 66.51.99.56:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/3Q75JAwrnd.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8,modded

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.