Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players89,192 Active3,733 Wipes · 3 h415 48 h

Station NA-2656 · recording

Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1

Online NA 157.250.193.154:28025 checked 10m ago

biweekly wipes moddedcarbonpve
Connect
Players now
4/ 50
8% full
Motion · 24 h
M0.4rising
+2 players on the day
7-day average
1
peak 7
Rank
#2,656
top 12% · #430 in NA
Last wipe
2h ago
biweekly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-2656 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 50 slots
Motion · 24 h
M0.4rising+2 players
Sharpest hour
−3into Wed 15:00 UTC
Peak · 48 h
5most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0246822:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 19:07 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020022:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 19:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap
21 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
8players, last three wipes
crowd held
67%else halves by day 8

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 20d 21hThu 19 Nov, 19:07 UTC
  3. 34d 21hThu 3 Dec, 19:00 UTCFW
  4. 41d 21hThu 10 Dec, 19:07 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 19:07 UTC2h ago – – – – running 4
Thu 15 Oct, 18:17 UTC14d ago M0.6rising 7 – – 3
Thu 1 Oct, 17:57 UTC FW28d ago M0.5rising 8 halved by day 8 14 days 5
Thu 17 Sep, 17:43 UTC42d ago M0.9rising 8 held half 14 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Outpost Omega | PVE | Build | Explore | Thrive NA · groups of 8+ · biweekly · 1 on average
1/ 100
1/ 50
Good Times Custom Maps Server I (PVE-Build) NA · groups of 8+ · monthly · 1 on average
2/ 50
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
0/ 200
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai NA · groups of 8+ · 2x · monthly · 2 on average
5/ 200
J.A.R.V.I.S.| PVE | Farm, Build, Enjoy | NO Sandbox groups of 8+ · biweekly · 2 on average
1/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

The procedural map on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 is size 4,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

No gather rate appears in the name of Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 right now?

A reading taken now shows 4 players on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1, which has 50 slots. Across seven days this server recorded an average of 1 players and a peak of 7. The busiest point in the last 48 hours came at 20:00 UTC, averaging 4 players.

How does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 rank against other Rust servers?

For player hours across the last seven days, Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 takes #2,656 overall and #430 in North America, inside the top 12% of all ranked servers.

Server details

How reliably does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 stay online?

Right now, you can reach Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1. The uptime it reports puts its last restart about 52 minutes ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 perform under load?

The 48-hour average is 87 server fps; 53 is the lowest observed. At its highest, it carried 175,667 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,514 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 hosted?

The NA tag is how Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 157.250.193.154:28025.

What build of Rust does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 use?

Rust network protocol 2635 and build 168909 on Windows is what Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

On average, the busiest point of its recent wipes drew 8 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 67% of its recent wipes. By day 8 it fell below half in the wipes where it didn't hold.

On what timetable does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 run its wipes?

The wipe rhythm at Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 is every 3 weeks on Thursday at 19:07 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 2 hours. Every two weeks it wipes, according to the schedule in its tags.

Lists and tags

What do the server tags on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 mean?

The game's server browser reads the tags Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 appear?

These Rust Server Trends lists include Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1: Rust servers with the tutorial, Modded Rust servers, tracked live, Rust build and creative servers, live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Connecting

How do you connect to Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

You can connect by pressing F1 in Rust and typing client.connect 157.250.193.154:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/odysseyrp.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,^t,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^t
Tutorial on This server offers Facepunch's tutorial to new players.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.