Station NA-3147 · recording
Good Times Custom Maps Server I (PVE-Build)
Online NA 66.51.99.26:28015 checked 4m ago
- Players now
- 2/ 50
- 4% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 5
- Rank
- #3,147
- top 14% · #527 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 20h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Tue 20:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
- wipe-day peak
- 7players, last three wipes
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW27d ago | M0.8▲rising | 7 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Good Times Custom Maps Server I (PVE-Build)?
Generated by the game, the map on Good Times Custom Maps Server I (PVE-Build) is procedural, size 4,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on Good Times Custom Maps Server I (PVE-Build)?
You will find no gather rate in the name of Good Times Custom Maps Server I (PVE-Build). At the game's default, groups can have up to 8 players. build & creative is the game mode, no gathering, only sandbox building. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Good Times Custom Maps Server I (PVE-Build)?
A reading taken now shows 2 players on Good Times Custom Maps Server I (PVE-Build), which has 50 slots. The seven-day average is 1 players, with a peak of 5. The busiest point in the last 48 hours came at 19:00 UTC, averaging 2 players.
How does Good Times Custom Maps Server I (PVE-Build) rank against other Rust servers?
The last seven days of player hours place Good Times Custom Maps Server I (PVE-Build) at #3,147, in the top 14% of all ranked servers and #527 in North America.
Server facts
How reliably does Good Times Custom Maps Server I (PVE-Build) stay online?
As recorded now, Good Times Custom Maps Server I (PVE-Build) is running. Going by the uptime figure it reports, it restarted about 13 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Good Times Custom Maps Server I (PVE-Build) perform under load?
The 48-hour average is 58 server fps; 54 is the lowest observed. At its highest, it carried 163,372 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,800 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Good Times Custom Maps Server I (PVE-Build) hosted?
The NA tag is how Good Times Custom Maps Server I (PVE-Build) lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 66.51.99.26:28015 is the address it uses.
What build of Rust does Good Times Custom Maps Server I (PVE-Build) use?
On Linux, Good Times Custom Maps Server I (PVE-Build) runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Good Times Custom Maps Server I (PVE-Build)?
The recent wipes averaged a busiest count of 7 players. The peak on the most recent wipe came 4 hours after the wipe.
On what timetable does Good Times Custom Maps Server I (PVE-Build) run its wipes?
At the force wipe each month Good Times Custom Maps Server I (PVE-Build) wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 4 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on Good Times Custom Maps Server I (PVE-Build) mean?
These are the tags Good Times Custom Maps Server I (PVE-Build) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^k (Build server): Design and practise your bases here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Good Times Custom Maps Server I (PVE-Build) appear?
These Rust Server Trends lists include Good Times Custom Maps Server I (PVE-Build): Modded Rust servers, tracked live, Rust build and creative servers, live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to Good Times Custom Maps Server I (PVE-Build)?
To join, enter client.connect 66.51.99.26:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://gt-cm.net/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
