Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h14 48 h

Station NA-13155 · recording

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 2h ago

quad monthly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,155
top 59% · #1417 in NA
Last wipe
5d ago
monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-13155 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA, and #582 of the quad servers (top 70%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap
14 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC6d ago M0.0steady 0 – running 0
Thu 1 Oct, 18:19 UTC FW27d ago M0.0rising 1 halved by day 4 21 days 0
Thu 24 Sep, 20:06 UTC33d ago M0.0rising 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average
14/ 140
3/ 50
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average
3/ 50
Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| NA · quad · 4x · monthly · 1 on average
2/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
40/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
32/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Standard Deviation- PvE, No Decay, survival variable.?

Generated by the game, the map on Standard Deviation- PvE, No Decay, survival variable. is procedural, size 2,112 with seed 662852897. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Standard Deviation- PvE, No Decay, survival variable.?

No gather rate appears in the name of Standard Deviation- PvE, No Decay, survival variable.. You can have up to 4 players in a group (quad). pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Standard Deviation- PvE, No Decay, survival variable. right now?

0 of the 50 slots on Standard Deviation- PvE, No Decay, survival variable. are filled right now. The seven-day average is 0 players, with a peak of 1.

How does Standard Deviation- PvE, No Decay, survival variable. rank against other Rust servers?

The last seven days of player hours place Standard Deviation- PvE, No Decay, survival variable. at #13,155, in the top 59% of all ranked servers and #1,417 in North America. Within quad, it places #582.

Server facts

How reliably does Standard Deviation- PvE, No Decay, survival variable. stay online?

Standard Deviation- PvE, No Decay, survival variable. is up at the moment. Going by the uptime figure it reports, it restarted about 6 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does Standard Deviation- PvE, No Decay, survival variable. hold a steady tick rate?

Across the last 48 hours it averaged 5 server fps, with a floor of 5. The world held up to 23,738 entities at its peak, buildings and deployables included. Its highest memory use was 1,558 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Standard Deviation- PvE, No Decay, survival variable. run from?

The NA tag is how Standard Deviation- PvE, No Decay, survival variable. lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 66.51.98.74:28015.

What build of Rust does Standard Deviation- PvE, No Decay, survival variable. use?

On Linux, Standard Deviation- PvE, No Decay, survival variable. runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Standard Deviation- PvE, No Decay, survival variable.?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

On what timetable does Standard Deviation- PvE, No Decay, survival variable. run its wipes?

At the force wipe each month Standard Deviation- PvE, No Decay, survival variable. wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 5 days 21 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on Standard Deviation- PvE, No Decay, survival variable. mean?

These are the tags Standard Deviation- PvE, No Decay, survival variable. publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Standard Deviation- PvE, No Decay, survival variable. appear?

These Rust Server Trends lists include Standard Deviation- PvE, No Decay, survival variable.: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

Connecting

How do you connect to Standard Deviation- PvE, No Decay, survival variable.?

To join, enter client.connect 66.51.98.74:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.