Station NA-13155 · recording
Standard Deviation- PvE, No Decay, survival variable.
Online NA 66.51.98.74:28015 checked 2h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #13,155
- top 59% · #1417 in NA
- Last wipe
- 5d ago
- monthly schedule
- Next wipe
- 7d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA, and #582 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
- usual gap
- 14 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 3
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 18:13 UTC6d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 1 Oct, 18:19 UTC FW27d ago | M0.0▲rising | 1 | halved by day 4 | 21 days | 0 | |
| Thu 24 Sep, 20:06 UTC33d ago | M0.0▲rising | 1 | halved by day 2 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Standard Deviation- PvE, No Decay, survival variable.?
Generated by the game, the map on Standard Deviation- PvE, No Decay, survival variable. is procedural, size 2,112 with seed 662852897. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Standard Deviation- PvE, No Decay, survival variable.?
No gather rate appears in the name of Standard Deviation- PvE, No Decay, survival variable.. You can have up to 4 players in a group (quad). pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Standard Deviation- PvE, No Decay, survival variable. right now?
0 of the 50 slots on Standard Deviation- PvE, No Decay, survival variable. are filled right now. The seven-day average is 0 players, with a peak of 1.
How does Standard Deviation- PvE, No Decay, survival variable. rank against other Rust servers?
The last seven days of player hours place Standard Deviation- PvE, No Decay, survival variable. at #13,155, in the top 59% of all ranked servers and #1,417 in North America. Within quad, it places #582.
Server facts
How reliably does Standard Deviation- PvE, No Decay, survival variable. stay online?
Standard Deviation- PvE, No Decay, survival variable. is up at the moment. Going by the uptime figure it reports, it restarted about 6 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does Standard Deviation- PvE, No Decay, survival variable. hold a steady tick rate?
Across the last 48 hours it averaged 5 server fps, with a floor of 5. The world held up to 23,738 entities at its peak, buildings and deployables included. Its highest memory use was 1,558 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Standard Deviation- PvE, No Decay, survival variable. run from?
The NA tag is how Standard Deviation- PvE, No Decay, survival variable. lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 66.51.98.74:28015.
What build of Rust does Standard Deviation- PvE, No Decay, survival variable. use?
On Linux, Standard Deviation- PvE, No Decay, survival variable. runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Standard Deviation- PvE, No Decay, survival variable.?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
On what timetable does Standard Deviation- PvE, No Decay, survival variable. run its wipes?
At the force wipe each month Standard Deviation- PvE, No Decay, survival variable. wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 5 days 21 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Standard Deviation- PvE, No Decay, survival variable. mean?
These are the tags Standard Deviation- PvE, No Decay, survival variable. publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Standard Deviation- PvE, No Decay, survival variable. appear?
These Rust Server Trends lists include Standard Deviation- PvE, No Decay, survival variable.: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
Connecting
How do you connect to Standard Deviation- PvE, No Decay, survival variable.?
To join, enter client.connect 66.51.98.74:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
