Rust Server TrendsSeismic network · station log
Recording Stations11,842 Players74,292 Active3,699 Wipes · 3 h224 48 h

Station XX-15415 · no signal

Local Aim Practice

Offline 66.164.58.107:28015 checked 41d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,415
no region published
Last wipe
49d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15415 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 3 on average
0/ 16
Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 3 on average
0/ 16
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 3 on average
0/ 16
0/ 16
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average
2/ 10
MINICOPTER / HELICOPTER TRAINING groups of 8+ · 5 on average
7/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Local Aim Practice?

Local Aim Practice uses a procedural map, which the game generates.

Which settings and rules apply on Local Aim Practice?

No gather rate appears in the name of Local Aim Practice. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Local Aim Practice?

Local Aim Practice is not responding at this moment and is offline, last seen 41 days 7 hours ago.

How does Local Aim Practice rank against other Rust servers?

On player hours for the past week, Local Aim Practice sits at #15,415, which puts it inside the top – of every ranked server.

Server facts

How reliably does Local Aim Practice stay online?

No contact with Local Aim Practice right now, and the last recorded contact was 41 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does Local Aim Practice run from?

No region is published by Local Aim Practice. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 66.164.58.107:28015.

Which Rust version is Local Aim Practice running?

On Windows, Local Aim Practice runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Local Aim Practice wipe, and on which days?

The rhythm of Local Aim Practice cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 49 days 6 hours is how long the current world has been running.

Server tags

What do the server tags on Local Aim Practice mean?

Tags published by Local Aim Practice and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Local Aim Practice appear?

The Rust Server Trends lists that take in Local Aim Practice are: Rust aim training servers, live and Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Local Aim Practice?

To join, enter client.connect 66.164.58.107:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs162929
Build It runs game build 162929.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.