- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 32d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 11.1 daysbetween real wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 26 Sep, 11:32 UTC32d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 15 Sep, 09:31 UTC43d ago | M1.0▲rising | 11+1 queue | halved by day 1 | 11.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Facepunch AUX1?
Generated by the game, the map on Facepunch AUX1 is procedural, size 4,000 with seed 1095582362. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Facepunch AUX1?
No gather rate appears in the name of Facepunch AUX1. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. You will find it in the Official tab inside Rust. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Facepunch AUX1?
At this moment, Facepunch AUX1 records 0 players. The seven-day average for this server is 0 players.
How does Facepunch AUX1 rank against other Rust servers?
Over the last seven days, Facepunch AUX1 recorded enough player hours to reach #15,339 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does Facepunch AUX1 stay online?
As recorded now, Facepunch AUX1 is running. Its reported uptime points to a restart about 8 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Facepunch AUX1 perform under load?
Across the last 48 hours it averaged 170 server fps, with a floor of 77. At its highest, it carried 97,000 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,422 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Facepunch AUX1 run from?
A region is not published by Facepunch AUX1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 57.128.211.49:28015.
Which Rust version is Facepunch AUX1 running?
On Windows, Facepunch AUX1 runs Rust network protocol 2635 and build 169476. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Facepunch AUX1?
On average, the busiest point of its recent wipes drew 6 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does Facepunch AUX1 run its wipes?
Too few wipes of Facepunch AUX1 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 32 days 10 hours.
Server tags
What do the server tags on Facepunch AUX1 mean?
These are the tags Facepunch AUX1 publishes for the browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169476 (Build): Game build: 169476; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Facepunch AUX1 appear?
These Rust Server Trends lists include Facepunch AUX1: Official Rust servers. On the server list, the filters it matches are: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Which person or group runs Facepunch AUX1?
One operator most likely runs these: Facepunch AUX1 and 124 other servers we track, all publishing a playrust.com hostname.
How to join
How do you connect to Facepunch AUX1?
You can connect by pressing F1 in Rust and typing client.connect 57.128.211.49:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.