Rust Server TrendsSeismic network · station log
Recording Stations11,814 Players72,000 Active3,646 Wipes · 3 h206 48 h

Station NA-5159 · recording

InfernalJustice PVE Hardcore Server

Online NA 51.222.10.172:28035 checked 11m ago

teams off monthly wipes moddedoxidepvehardcore
Connect
Players now
1/ 75
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,159
top 23% · #882 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-5159 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 15:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5214:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak
7players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 21:09 UTC FW27d ago M0.8rising 7 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Terc's Ultra Hardcore PvE Paradise | Enjoy the agony! NA · no group limit · monthly · 2 on average
3/ 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
29/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
16/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average
59/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
9/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
9/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on InfernalJustice PVE Hardcore Server?

Generated by the game, the map on InfernalJustice PVE Hardcore Server is procedural and size 6,000.

Which settings and rules apply on InfernalJustice PVE Hardcore Server?

No gather rate appears in the name of InfernalJustice PVE Hardcore Server. No group limit is published. It plays in hardcore mode, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on InfernalJustice PVE Hardcore Server?

A reading taken now shows 1 players on InfernalJustice PVE Hardcore Server, which has 75 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 14:00 UTC, averaging 2 players.

How does InfernalJustice PVE Hardcore Server rank against other Rust servers?

InfernalJustice PVE Hardcore Server is #882 in North America and #5,159 worldwide on the past week's player hours, within the top 23% of ranked servers.

Server facts

How reliably does InfernalJustice PVE Hardcore Server stay online?

As recorded now, InfernalJustice PVE Hardcore Server is running. Going by the uptime figure it reports, it restarted about 5 days 20 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does InfernalJustice PVE Hardcore Server perform under load?

Its average server fps over the last 48 hours was 15, and it never dropped below 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 207,028. It reached a ceiling of 6,431 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does InfernalJustice PVE Hardcore Server run from?

In North America InfernalJustice PVE Hardcore Server lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 51.222.10.172:28035 is the address it uses.

Which Rust version is InfernalJustice PVE Hardcore Server running?

InfernalJustice PVE Hardcore Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on InfernalJustice PVE Hardcore Server?

7 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 43 hours after the wipe.

How often does InfernalJustice PVE Hardcore Server wipe, and on which days?

The force wipe is the only wipe InfernalJustice PVE Hardcore Server takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 16 hours. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on InfernalJustice PVE Hardcore Server mean?

These are the tags InfernalJustice PVE Hardcore Server publishes for the browser to read: gmhardcore (Game mode): A harsher ruleset, hardcore; mp75 (Max players): 75 slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^h (Hardcore): Facepunch's hardcore: survival is harsher and helpers are fewer; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does InfernalJustice PVE Hardcore Server appear?

These Rust Server Trends lists include InfernalJustice PVE Hardcore Server: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE and Hardcore; Server tag: Monthly ^m, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Wipe schedule: Monthly.

Join the server

What steps get you onto InfernalJustice PVE Hardcore Server?

You can connect by pressing F1 in Rust and typing client.connect 51.222.10.172:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^h,NA,^p,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp75
Max players 75 slots are available.
ts0
Group limit Teams are disabled.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^h
Hardcore Facepunch's hardcore: survival is harsher and helpers are fewer.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.