Rust Server TrendsSeismic network · station log
Recording Stations11,741 Players62,626 Active3,351 Wipes · 3 h195 48 h

Station XX-6098 · recording

[HUN]Viktorvill PVE Server

Online 51.195.102.34:28015 checked 12m ago

monthly wipes moddedcarbonpve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
0
peak 3
Rank
#6,098
top 27%
Last wipe
23d ago
monthly schedule
Next wipe
7d 7h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-6098 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
−1into Tue 18:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5212:0018:0007:0012:0019:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040012:0018:0007:0012:0019:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct17 Oct23 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 17:56 UTC23d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
9/ 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
18/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
8/ 200
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average
40/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
12/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 34 on average
57/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [HUN]Viktorvill PVE Server?

Generated by the game, the map on [HUN]Viktorvill PVE Server is procedural, size 4,250 with seed 709144874. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [HUN]Viktorvill PVE Server?

You will find no gather rate in the name of [HUN]Viktorvill PVE Server. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on [HUN]Viktorvill PVE Server right now?

0 of the 30 slots on [HUN]Viktorvill PVE Server are filled right now. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

How does [HUN]Viktorvill PVE Server rank against other Rust servers?

The last seven days of player hours place [HUN]Viktorvill PVE Server at #6,098, in the top 27% of all ranked servers.

Server details

How reliably does [HUN]Viktorvill PVE Server stay online?

Right now, you can reach [HUN]Viktorvill PVE Server. Going by the uptime figure it reports, it restarted about 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 109, or 65% of the time. 26 September 2026 is when Rust Server Trends first recorded it.

Does [HUN]Viktorvill PVE Server hold a steady tick rate?

The 48-hour average is 216 server fps; 129 is the lowest observed. At its highest, it carried 117,221 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,680 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [HUN]Viktorvill PVE Server run from?

A region is not published by [HUN]Viktorvill PVE Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 51.195.102.34:28015.

What build of Rust does [HUN]Viktorvill PVE Server use?

Rust network protocol 2635 and build 168909 on Windows is what [HUN]Viktorvill PVE Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on [HUN]Viktorvill PVE Server?

The recent wipes averaged a busiest count of 0 players. 1 hours after the latest wipe, the crowd peaked.

On what timetable does [HUN]Viktorvill PVE Server run its wipes?

The force wipe is the only wipe [HUN]Viktorvill PVE Server takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 23 days 17 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on [HUN]Viktorvill PVE Server mean?

Tags published by [HUN]Viktorvill PVE Server and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp30 (Max players): Slots: 30; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [HUN]Viktorvill PVE Server appear?

The Rust Server Trends lists that take in [HUN]Viktorvill PVE Server are: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to [HUN]Viktorvill PVE Server?

Enter client.connect 51.195.102.34:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^z,^y,^m,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp30
Max players Slots: 30.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.