Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players39,995 Active3,014 Wipes · 3 h94 48 h

Station XX-1044 · recording

[US East] Facepunch 4

Online 40.160.19.16:28015 checked 10m ago

official monthly wipes vanilla
Connect
Players now
5/ 350
1% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
8
peak 21
Rank
#1,044
top 5%
Last wipe
26d ago
monthly schedule
Next wipe
8d 11h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1044 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
5of 350 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+4into Tue 18:00 UTC
Peak · 48 h
15most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152008:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

wipe-day peak
32players, last three wipes

Coming wipes

  1. 8d 11hThu 5 Nov, 19:00 UTCFW
  2. 36d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 32, 9 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW26d ago M1.4rising 32 – running 5

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustopia.gg - US Large NA · groups of 16+ · monthly · 137 on average
43/ 200
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 116 on average
90/ 200
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 65 on average
43/ 225
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 40 on average
18/ 200
Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 35 on average
17/ 150
Rustoria.co - US Long Premium NA · groups of 14+ · monthly · 33 on average
10/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [US East] Facepunch 4?

Generated by the game, the map on [US East] Facepunch 4 is procedural, size 4,500 with seed 297650890. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [US East] Facepunch 4?

You will find no gather rate in the name of [US East] Facepunch 4. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The in-game Official tab of Rust carries it. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on [US East] Facepunch 4?

5 of the 350 slots on [US East] Facepunch 4 are filled right now. Across seven days this server recorded an average of 8 players and a peak of 21. Averaged over the last 48 hours, the busiest hour was 01:00 UTC at 14 players.

How does [US East] Facepunch 4 rank against other Rust servers?

The last seven days of player hours place [US East] Facepunch 4 at #1,044, in the top 5% of all ranked servers.

Server facts

How reliably does [US East] Facepunch 4 stay online?

[US East] Facepunch 4 is up at the moment. Its reported uptime points to a restart about 18 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [US East] Facepunch 4 perform under load?

Across the last 48 hours it averaged 283 server fps, with a floor of 245. At its highest, it carried 132,795 entities: buildings, deployables and the world's other contents. Memory use peaked at 6,253 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [US East] Facepunch 4 run from?

No region tag comes from [US East] Facepunch 4, though the name points to North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 40.160.19.16:28015.

Which Rust version is [US East] Facepunch 4 running?

On Windows, [US East] Facepunch 4 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [US East] Facepunch 4?

32 players, on average, was the busiest crowd at its recent wipes. 9 hours into the latest wipe, the crowd reached its peak.

On what timetable does [US East] Facepunch 4 run its wipes?

The force wipe is the only wipe [US East] Facepunch 4 takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 13 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on [US East] Facepunch 4 mean?

Tags published by [US East] Facepunch 4 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp350 (Max players): Slots: 350; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US East] Facepunch 4 appear?

These Rust Server Trends lists include [US East] Facepunch 4: Rust servers with the tutorial, Official Rust servers, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is behind [US East] Facepunch 4?

Both [US East] Facepunch 4 and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.

Connecting

How do you connect to [US East] Facepunch 4?

Enter client.connect 40.160.19.16:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp350
Max players Slots: 350.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.