Station AU-15258 · no signal
[TW][PVE][PVPArea]
Offline 36.228.212.110:28015 checked 10d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,258
- top 69%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [TW][PVE][PVPArea]?
The procedural map on [TW][PVE][PVPArea] is size 4,500 with seed 1684376845, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [TW][PVE][PVPArea]?
The name of [TW][PVE][PVPArea] gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on [TW][PVE][PVPArea]?
No players are recorded on [TW][PVE][PVPArea] at this moment; it is offline, and the last sighting was 10 days 16 hours ago.
How does [TW][PVE][PVPArea] rank against other Rust servers?
The last seven days of player hours place [TW][PVE][PVPArea] at #15,258, in the top 69% of all ranked servers.
Operator and location
How reliably does [TW][PVE][PVPArea] stay online?
No contact with [TW][PVE][PVPArea] right now, and the last recorded contact was 10 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 18 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does [TW][PVE][PVPArea] run from?
The name of [TW][PVE][PVPArea] points to Asia though it publishes no region tag, and its region code is au1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 36.228.212.110:28015.
What build of Rust does [TW][PVE][PVPArea] use?
[TW][PVE][PVPArea] is running Rust network protocol 2634 and build 167584 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does [TW][PVE][PVPArea] wipe, and on which days?
From the force wipe the next wipe of [TW][PVE][PVPArea] is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 26 days 17 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on [TW][PVE][PVPArea] mean?
Tags published by [TW][PVE][PVPArea] and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $rau1 (Region code): You'll see it listed with the region code au1; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [TW][PVE][PVPArea] appear?
You will find [TW][PVE][PVPArea] on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind [TW][PVE][PVPArea]?
One operator most likely runs these: [TW][PVE][PVPArea] and 4 other servers we track, all publishing a doubleogti.ddns.net hostname.
How to join
What steps get you onto [TW][PVE][PVPArea]?
You can connect by pressing F1 in Rust and typing client.connect 36.228.212.110:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.