Rust Server TrendsSeismic network · station log
Recording Stations11,803 Players71,182 Active3,639 Wipes · 3 h205 48 h

Station XX-898 · recording

[JP] DON-tacos PvE

Online 118.27.226.54:28015 checked 5m ago

monthly wipes vanillamoddedoxide
Connect
Players now
21/ 100
21% full
Motion · 24 h
M0.5rising
+3 players on the day
7-day average
11
peak 38
Rank
#898
top 4%
Last wipe
19d ago
monthly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-898 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
21of 100 slots
Motion · 24 h
M0.5rising+3 players
Sharpest hour
−12into Wed 16:00 UTC
Peak · 48 h
31most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304014:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak
43players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 43, 28 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 08:25 UTC19d ago M1.6rising 43 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
『夜猫子』PVP1000倍/全解/传送/秒造/礼包/NPC爆枪 EA · groups of 8+ · monthly · 4 on average
7/ 188
【萌新PVP】2倍|月清|上班族|种植|50维护|养老 EA · groups of 8+ · monthly · 3 on average
4/ 100
#1[坚果]原倍 仿官/不限/萌新/养老/月清 EA · groups of 8+ · monthly · 2 on average
2/ 500
『夜猫子』2倍1废/独狼/SOLO/无法组队/官清 EA · groups of 8+ · monthly · 1 on average
3/ 188
『无期』1000倍/双生态/PVP&PVE/萌新首选 EA · groups of 8+ · monthly · 1 on average
3/ 100
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 104 on average
80/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [JP] DON-tacos PvE?

The procedural map on [JP] DON-tacos PvE is size 6,000 with seed 178294063, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [JP] DON-tacos PvE?

No gather rate appears in the name of [JP] DON-tacos PvE. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [JP] DON-tacos PvE right now?

At this moment, [JP] DON-tacos PvE records 21 players across 100 slots. The seven-day average is 11 players, with a peak of 38. The last 48 hours show their highest activity at 14:00 UTC, averaging 29 players.

How does [JP] DON-tacos PvE rank against other Rust servers?

Over the last seven days, [JP] DON-tacos PvE recorded enough player hours to reach #898 worldwide, placing it in the top 4% of all ranked servers.

Server facts

How reliably does [JP] DON-tacos PvE stay online?

Right now, you can reach [JP] DON-tacos PvE. Its reported uptime points to a restart about 29 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 10 October 2026 it was recorded for the first time by Rust Server Trends.

Does [JP] DON-tacos PvE hold a steady tick rate?

The 48-hour average is 31 server fps; 19 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 297,821. It reached a ceiling of 7,541 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [JP] DON-tacos PvE run from?

Its name points to Asia, but [JP] DON-tacos PvE publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 118.27.226.54:28015 is the address it uses.

What build of Rust does [JP] DON-tacos PvE use?

[JP] DON-tacos PvE is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [JP] DON-tacos PvE?

43 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 28 hours after the wipe.

On what timetable does [JP] DON-tacos PvE run its wipes?

The force wipe is the only wipe [JP] DON-tacos PvE takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 19 days 3 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Tags

What do the server tags on [JP] DON-tacos PvE mean?

Tags published by [JP] DON-tacos PvE and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [JP] DON-tacos PvE appear?

You will find [JP] DON-tacos PvE on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.

Join the server

How do you connect to [JP] DON-tacos PvE?

You can connect by pressing F1 in Rust and typing client.connect 118.27.226.54:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/QBym3xN6pF is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.