Station AU-15892 · no signal
[TW][PVE][PVPArea]
Offline 36.228.209.220:28015 checked 19d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,892
- top 72%
- Last wipe
- 24d ago
- monthly schedule
- Next wipe
- 9d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [TW][PVE][PVPArea]?
The procedural map on [TW][PVE][PVPArea] is size 4,500 with seed 1684376845, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [TW][PVE][PVPArea]?
You will find no gather rate in the name of [TW][PVE][PVPArea]. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on [TW][PVE][PVPArea] right now?
No players are recorded on [TW][PVE][PVPArea] at this moment; it is offline, and the last sighting was 19 days 21 hours ago.
How does [TW][PVE][PVPArea] rank against other Rust servers?
The last seven days of player hours place [TW][PVE][PVPArea] at #15,892, in the top 72% of all ranked servers.
Server facts
How reliably does [TW][PVE][PVPArea] stay online?
No contact with [TW][PVE][PVPArea] right now, and the last recorded contact was 19 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 4 October 2026 is when Rust Server Trends first recorded it.
Where in the world is [TW][PVE][PVPArea] hosted?
Its region code is au1 and its name points to Asia, but [TW][PVE][PVPArea] publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 36.228.209.220:28015.
What build of Rust does [TW][PVE][PVPArea] use?
On Windows, [TW][PVE][PVPArea] runs Rust network protocol 2634 and build 166586. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does [TW][PVE][PVPArea] run its wipes?
An estimate from the force wipe gives [TW][PVE][PVPArea]'s next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 24 days 19 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on [TW][PVE][PVPArea] mean?
The game's server browser reads the tags [TW][PVE][PVPArea] publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $rau1 (Region code): Region code: au1; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [TW][PVE][PVPArea] appear?
You will find [TW][PVE][PVPArea] on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind [TW][PVE][PVPArea]?
Both [TW][PVE][PVPArea] and 4 other servers we track publish a doubleogti.ddns.net hostname, so the same operator most likely runs them.
Join the server
How do you connect to [TW][PVE][PVPArea]?
You can connect by pressing F1 in Rust and typing client.connect 36.228.209.220:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
