Station AU-13768 · no signal
[TW][PVE][PVPArea]
Offline 111.243.131.124:28015 checked 23d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,768
- top 61%
- Last wipe
- 24d ago
- monthly schedule
- Next wipe
- 8d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
- wipe-day peak
- 3players, last three wipes
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 16 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 22:39 UTC24d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [TW][PVE][PVPArea]?
[TW][PVE][PVPArea] runs a procedural map of size 4,500 with seed 1684376845, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [TW][PVE][PVPArea]?
The name of [TW][PVE][PVPArea] gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [TW][PVE][PVPArea] right now?
No players are recorded on [TW][PVE][PVPArea] at this moment; it is offline, and the last sighting was 23 days ago.
How does [TW][PVE][PVPArea] rank against other Rust servers?
On player hours for the past week, [TW][PVE][PVPArea] sits at #13,768, which puts it inside the top 61% of every ranked server.
Server facts
How reliably does [TW][PVE][PVPArea] stay online?
[TW][PVE][PVPArea] is down at the moment; the last recorded contact was 23 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 2 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [TW][PVE][PVPArea] hosted?
Its region code is au1 and its name points to Asia, but [TW][PVE][PVPArea] publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 111.243.131.124:28015.
Which Rust version is [TW][PVE][PVPArea] running?
[TW][PVE][PVPArea] is running Rust network protocol 2634 and build 166586 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on [TW][PVE][PVPArea]?
3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 16 hours after the wipe.
On what timetable does [TW][PVE][PVPArea] run its wipes?
Once a month [TW][PVE][PVPArea] wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 24 days 21 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on [TW][PVE][PVPArea] mean?
Tags published by [TW][PVE][PVPArea] and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rau1 (Region code): Region code: au1; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [TW][PVE][PVPArea] appear?
These Rust Server Trends lists include [TW][PVE][PVPArea]: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind [TW][PVE][PVPArea]?
One operator most likely runs these: [TW][PVE][PVPArea] and 4 other servers we track, all publishing a doubleogti.ddns.net hostname.
How to join
How do you connect to [TW][PVE][PVPArea]?
You can connect by pressing F1 in Rust and typing client.connect 111.243.131.124:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
