Station AU-15126 · no signal
[TW][PVE][PVPArea]
Offline 36.228.210.71:28015 checked 12d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,126
- top 70%
- Last wipe
- 25d ago
- monthly schedule
- Next wipe
- 8d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [TW][PVE][PVPArea]?
[TW][PVE][PVPArea] runs a procedural map of size 4,500 with seed 1684376845, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [TW][PVE][PVPArea]?
No gather rate appears in the name of [TW][PVE][PVPArea]. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on [TW][PVE][PVPArea] right now?
[TW][PVE][PVPArea] is not responding at this moment and is offline, last seen 12 days 8 hours ago.
How does [TW][PVE][PVPArea] rank against other Rust servers?
Over the last seven days, [TW][PVE][PVPArea] recorded enough player hours to reach #15,126 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does [TW][PVE][PVPArea] stay online?
[TW][PVE][PVPArea] is down at the moment; the last recorded contact was 12 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.
Where in the world is [TW][PVE][PVPArea] hosted?
Its region code is au1 and its name points to Asia, but [TW][PVE][PVPArea] publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 36.228.210.71:28015 is the address it uses.
What build of Rust does [TW][PVE][PVPArea] use?
Rust network protocol 2634 and build 167584 on Windows is what [TW][PVE][PVPArea] runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does [TW][PVE][PVPArea] run its wipes?
From the force wipe the next wipe of [TW][PVE][PVPArea] is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 25 days 8 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on [TW][PVE][PVPArea] mean?
Tags published by [TW][PVE][PVPArea] and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $rau1 (Region code): Region code: au1; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [TW][PVE][PVPArea] appear?
You will find [TW][PVE][PVPArea] on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind [TW][PVE][PVPArea]?
One operator most likely runs these: [TW][PVE][PVPArea] and 4 other servers we track, all publishing a doubleogti.ddns.net hostname.
Join the server
How do you connect to [TW][PVE][PVPArea]?
Enter client.connect 36.228.210.71:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
