Rust Server TrendsSeismic network · station log
Recording Stations11,672 Players47,205 Active2,988 Wipes · 3 h97 48 h

Station XX-3250 · recording

Reforged Build Server | Production Rules

Online 23.108.66.125:28019 checked 9m ago

monthly wipes moddedoxidepve
Connect
Players now
2/ 75
3% full
Motion · 24 h
M0.6falling
−4 players on the day
7-day average
1
peak 7
Rank
#3,250
top 15%
Last wipe
28d ago
monthly schedule
Next wipe
6d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-3250 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 75 slots
Motion · 24 h
M0.6falling−4 players
Sharpest hour
+4into Thu 00:00 UTC
Peak · 48 h
7most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246803:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 20:08 UTC FW28d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 14 on average
7/ 200
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average
0/ 50
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
0/ 200
CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average
0/ 30
BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY groups of 10+ · monthly · 2 on average
3/ 100
Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] EU · groups of 10+ · monthly · 2 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Reforged Build Server | Production Rules?

Generated by the game, the map on Reforged Build Server | Production Rules is procedural, size 5,650 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Reforged Build Server | Production Rules?

The name of Reforged Build Server | Production Rules gives no gather rate. Up to 6 players can be in a group. It plays in build & creative mode, sandbox construction without gathering. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Reforged Build Server | Production Rules?

2 of the 75 slots on Reforged Build Server | Production Rules are filled right now. Averaged across the last seven days the population was 1 players, reaching a peak of 7. The last 48 hours show their highest activity at 00:00 UTC, averaging 6 players.

How does Reforged Build Server | Production Rules rank against other Rust servers?

On player hours for the past week, Reforged Build Server | Production Rules sits at #3,250, which puts it inside the top 15% of every ranked server.

Operator and location

How reliably does Reforged Build Server | Production Rules stay online?

As recorded now, Reforged Build Server | Production Rules is running. The uptime it reports puts its last restart about 15 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does Reforged Build Server | Production Rules hold a steady tick rate?

Its average server fps over the last 48 hours was 120, and it never dropped below 120. The world held up to 62,417 entities at its peak, buildings and deployables included. It reached a ceiling of 4,261 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Reforged Build Server | Production Rules hosted?

Nothing about a region comes from Reforged Build Server | Production Rules. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 23.108.66.125:28019.

What build of Rust does Reforged Build Server | Production Rules use?

Reforged Build Server | Production Rules is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Reforged Build Server | Production Rules?

On average, the busiest point of its recent wipes drew 3 players. 3 hours into the latest wipe, the crowd reached its peak.

On what timetable does Reforged Build Server | Production Rules run its wipes?

The force wipe is the only wipe Reforged Build Server | Production Rules takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 28 days 6 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on Reforged Build Server | Production Rules mean?

These are the tags Reforged Build Server | Production Rules publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots are available; ts6 (Group limit): The team limit is 6; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^k (Build server): A place to design and practise bases; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Reforged Build Server | Production Rules appear?

The Rust Server Trends lists that take in Reforged Build Server | Production Rules are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto Reforged Build Server | Production Rules?

To join, enter client.connect 23.108.66.125:28019 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://reforgerust.com/.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^k,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players 75 slots are available.
ts6
Group limit The team limit is 6.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^k
Build server A place to design and practise bases.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.