Station XX-796 · recording
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]
Online 185.207.214.251:35300 checked 10m ago
- Players now
- 15/ 200
- 8% full
- Motion · 24 h
- M0.4▼falling
- −2 players on the day
- 7-day average
- 13
- peak 32
- Rank
- #796
- top 4%
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 15of 200 slots
- Motion · 24 h
- M0.4▼falling−2 players
- Sharpest hour
- −8into Wed 21:00 UTC
- Peak · 48 h
- 26most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
- wipe-day peak
- 85players, last three wipes
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 85, 45 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:16 UTC FW28d ago | M1.8▲rising | 85 | – | running | 16 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?
The procedural map on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] is size 4,500 with seed 1768819639, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?
No gather rate appears in the name of |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]. The group limit is 10 players. In build & creative mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] right now?
At this moment, |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] records 15 players across 200 slots. Across seven days this server recorded an average of 13 players and a peak of 32. The busiest point in the last 48 hours came at 17:00 UTC, averaging 23 players.
How does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] rank against other Rust servers?
Over the last seven days, |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] recorded enough player hours to reach #796 worldwide, placing it in the top 4% of all ranked servers.
Server facts
How reliably does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] stay online?
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] is up at the moment. Its reported uptime points to a restart about 14 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] hold a steady tick rate?
The 48-hour average is 43 server fps; 27 is the lowest observed. At its highest, it carried 257,979 entities: buildings, deployables and the world's other contents. It reached a ceiling of 6,375 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] run from?
No region is published by |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 185.207.214.251:35300.
What build of Rust does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] use?
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?
85 players, on average, was the busiest crowd at its recent wipes. 45 hours into the latest wipe, the crowd reached its peak.
On what timetable does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] run its wipes?
At the force wipe each month |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 28 days. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] mean?
Tags published by |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp200 (Max players): 200 slots are available; ts10 (Group limit): Teams are capped at 10 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^k (Build server): You can design and practise bases; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] appear?
The Rust Server Trends lists that take in |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] are: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
Connecting
How do you connect to |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]?
You can connect by pressing F1 in Rust and typing client.connect 185.207.214.251:35300 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://rusttravka.ru/cookies.html?backurl=http://rusttravka.ru/?try=3.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.