Rust Server TrendsSeismic network · station log
Recording Stations11,831 Players94,092 Active3,830 Wipes · 3 h517 48 h

Station XX-13362 · no signal

Aim Train - Private

Offline 217.142.27.90:28015 checked 42d ago

Connect
Players now
1/ 8
12% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,362
no region published
Last wipe
45d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13362 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 8 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 3 on average
0/ 16
Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 3 on average
0/ 16
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 3 on average
0/ 16
0/ 16
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average
0/ 15
MINICOPTER / HELICOPTER TRAINING groups of 8+ · 5 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Aim Train - Private?

Aim Train - Private uses a procedural map, which the game generates.

Which settings and rules apply on Aim Train - Private?

No gather rate appears in the name of Aim Train - Private. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.

Player counts

What is the current population on Aim Train - Private?

No players are recorded on Aim Train - Private at this moment; it is offline, and the last sighting was 42 days 19 hours ago.

How does Aim Train - Private rank against other Rust servers?

On player hours for the past week, Aim Train - Private sits at #13,362, which puts it inside the top – of every ranked server.

Server facts

How reliably does Aim Train - Private stay online?

No contact with Aim Train - Private right now, and the last recorded contact was 42 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 16 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Aim Train - Private run from?

A region is not published by Aim Train - Private. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 217.142.27.90:28015.

Which Rust version is Aim Train - Private running?

On Windows, Aim Train - Private runs Rust network protocol 2633 and build 163794. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does Aim Train - Private run its wipes?

The rhythm of Aim Train - Private cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 45 days 4 hours.

Tags

What do the server tags on Aim Train - Private mean?

These are the tags Aim Train - Private publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp8 (Max players): The server has 8 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Aim Train - Private appear?

You will find Aim Train - Private on the following Rust Server Trends lists: Rust aim training servers, live and Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Aim Train - Private?

You can connect by pressing F1 in Rust and typing client.connect 217.142.27.90:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp8
Max players The server has 8 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.