Station XX-2446 · recording
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28068 checked 5m ago
- Players now
- 2/ 101
- 2% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 2
- peak 7
- Rank
- #2,446
- top 11%
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 18h
- Fri 30 Oct, 14:41 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 101 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +2into Wed 10:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:41 UTC, in 18h. Every Friday at 14:41 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 40%else halves by day 5
Coming wipes
- 18hFri 30 Oct, 14:41 UTC
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 7d 18hFri 6 Nov, 14:41 UTC
- 14d 18hFri 13 Nov, 14:41 UTC
- 21d 18hFri 20 Nov, 14:41 UTC
- 28d 18hFri 27 Nov, 14:41 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 35d 18hFri 4 Dec, 14:41 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 14:41 UTC6d ago | M0.8▲rising | 7 | – | running | 0 | |
| Fri 16 Oct, 13:49 UTC13d ago | M0.7▲rising | 5 | halved by day 5 | 7 days | 0 | |
| Fri 9 Oct, 13:52 UTC20d ago | M0.8▲rising | 7 | halved by day 6 | 7 days | 1 | |
| Thu 1 Oct, 18:11 UTC FW28d ago | M0.7▲rising | 6 | held half | 7.8 days | 1 | |
| Fri 25 Sep, 15:11 UTC34d ago | M0.6▲rising | 7 | halved by day 3 | 6.1 days | 3 | |
| Fri 18 Sep, 14:04 UTC41d ago | M0.8▲rising | 6 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Generated by the game, the map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 4,500 with seed 674966623. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Its name points to a gather rate of 1000x on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Groups hold up to 8 players, which is the default for the game. In roleplay mode, jobs and towns under roleplay rules. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] right now?
2 of the 101 slots on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] are filled right now. The seven-day average is 2 players, with a peak of 7. The busiest point in the last 48 hours came at 16:00 UTC, averaging 3 players.
How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Over the last seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] recorded enough player hours to reach #2,446 worldwide, placing it in the top 11% of all ranked servers.
Server facts
How reliably does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] stay online?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is up at the moment. The uptime it reports puts its last restart about 7 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] perform under load?
Its average server fps over the last 48 hours was 29, and it never dropped below 7. At its highest, it carried 147,837 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,817 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run from?
No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 216.39.240.13:28068.
What build of Rust does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] use?
On Linux, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
On average, the busiest point of its recent wipes drew 6 players. The peak on the most recent wipe came 29 hours after the wipe. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.
How often does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?
At RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] the wipes follow a every Friday at 14:41 UTC rhythm. Friday 30 October at 14:41 UTC is when its next wipe is due. 6 days 5 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?
The game's server browser reads the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Survival in standard Rust; mp101 (Max players): Slots: 101; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appear?
These Rust Server Trends lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Join the server
How do you connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 216.39.240.13:28068 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.rust-gaming-nation.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
