Rust Server TrendsSeismic network · station log
Recording Stations11,855 Players100,368 Active3,884 Wipes · 3 h533 48 h

Station XX-2446 · recording

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28068 checked 5m ago

1000x weekly wipes moddedcarbonpve
Connect
Players now
2/ 101
2% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
2
peak 7
Rank
#2,446
top 11%
Last wipe
6d ago
weekly schedule
Next wipe
18h
Fri 30 Oct, 14:41 UTC
Seismic record · station XX-2446 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 101 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+2into Wed 10:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:41 UTC, in 18h. Every Friday at 14:41 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
40%else halves by day 5

Coming wipes

  1. 18hFri 30 Oct, 14:41 UTC
  2. 6d 22hThu 5 Nov, 19:00 UTCFW
  3. 7d 18hFri 6 Nov, 14:41 UTC
  4. 14d 18hFri 13 Nov, 14:41 UTC
  5. 21d 18hFri 20 Nov, 14:41 UTC
  6. 28d 18hFri 27 Nov, 14:41 UTC
  7. 34d 22hThu 3 Dec, 19:00 UTCFW
  8. 35d 18hFri 4 Dec, 14:41 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:41 UTC6d ago M0.8rising 7 – running 0
Fri 16 Oct, 13:49 UTC13d ago M0.7rising 5 halved by day 5 7 days 0
Fri 9 Oct, 13:52 UTC20d ago M0.8rising 7 halved by day 6 7 days 1
Thu 1 Oct, 18:11 UTC FW28d ago M0.7rising 6 held half 7.8 days 1
Fri 25 Sep, 15:11 UTC34d ago M0.6rising 7 halved by day 3 6.1 days 3
Fri 18 Sep, 14:04 UTC41d ago M0.8rising 6 held half 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 1000x · weekly · 2 on average
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CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1000x · weekly · 2 on average
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RGN 1000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 1000x · weekly · 1 on average
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|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Generated by the game, the map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 4,500 with seed 674966623. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Its name points to a gather rate of 1000x on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Groups hold up to 8 players, which is the default for the game. In roleplay mode, jobs and towns under roleplay rules. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] right now?

2 of the 101 slots on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] are filled right now. The seven-day average is 2 players, with a peak of 7. The busiest point in the last 48 hours came at 16:00 UTC, averaging 3 players.

How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Over the last seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] recorded enough player hours to reach #2,446 worldwide, placing it in the top 11% of all ranked servers.

Server facts

How reliably does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] stay online?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is up at the moment. The uptime it reports puts its last restart about 7 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] perform under load?

Its average server fps over the last 48 hours was 29, and it never dropped below 7. At its highest, it carried 147,837 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,817 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run from?

No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 216.39.240.13:28068.

What build of Rust does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] use?

On Linux, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

On average, the busiest point of its recent wipes drew 6 players. The peak on the most recent wipe came 29 hours after the wipe. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.

How often does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?

At RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] the wipes follow a every Friday at 14:41 UTC rhythm. Friday 30 October at 14:41 UTC is when its next wipe is due. 6 days 5 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.

Lists and tags

What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser reads the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Survival in standard Rust; mp101 (Max players): Slots: 101; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appear?

These Rust Server Trends lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Join the server

How do you connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 216.39.240.13:28068 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.rust-gaming-nation.com/.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp101
Max players Slots: 101.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly The server wipes every week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.