Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h58 48 h

Station US-3021 · recording

RGN 1000x PvE [Events|Purge|Zombies|SkillTree]

Online NA · us5 91.229.114.68:28039 checked 2h ago

1000x weekly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 5
Rank
#3,021
top 14% · #501 in NA
Last wipe
1d ago
weekly schedule
Next wipe
22h
Thu 29 Oct, 17:11 UTC
Seismic record · station US-3021 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−2into Mon 23:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 17:11 UTC, in 22h. Every Monday at 19:05 and every Thursday at 17:11 UTC · high confidence

usual gap
3.5 daysbetween real wipes
on rhythm
88%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
80%else halves by day 3

Coming wipes

  1. 22hThu 29 Oct, 17:11 UTC
  2. 5d 0hMon 2 Nov, 19:05 UTC
  3. 7d 23hThu 5 Nov, 19:00 UTCFW
  4. 12d 0hMon 9 Nov, 19:05 UTC
  5. 14d 22hThu 12 Nov, 17:11 UTC
  6. 19d 0hMon 16 Nov, 19:05 UTC
  7. 21d 22hThu 19 Nov, 17:11 UTC
  8. 26d 0hMon 23 Nov, 19:05 UTC

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 19:05 UTC1d ago – – – – running 3
Thu 22 Oct, 17:11 UTC6d ago M0.5rising 5 halved by day 3 4.1 days 2
Mon 19 Oct, 18:06 UTC9d ago M0.6rising 4 held half 3 days 0
Thu 15 Oct, 17:09 UTC13d ago M0.8rising 6 held half 4 days 0
Mon 12 Oct, 18:04 UTC16d ago M0.7rising 5 held half 3 days 0
Thu 8 Oct, 17:10 UTC20d ago M0.8rising 6 held half 4 days 0
Mon 5 Oct, 18:05 UTC23d ago M0.8rising 6 held half 3 days 0
Fri 2 Oct, 00:22 UTC26d ago M0.8rising 7 held half 3.7 days 0
Thu 1 Oct, 17:09 UTC FW27d ago M0.8rising 7 – 0.3 days 0
Mon 28 Sep, 18:06 UTC30d ago M0.6rising 6 held half 3 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1000x · weekly · 2 on average
0/ 100
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 1000x · weekly · 1 on average
0/ 100
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1e+06x · weekly · 4 on average
4/ 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 100000x · weekly · 3 on average
4/ 100
[US] Void Servers PVE 1000X|Kits|Loot+|NoBPs|Events NA · groups of 8+ · 1000x · monthly · 4 on average
6/ 50
World War Rust SLAYERS.GG 1000x PVE KITS|XP|TP|PVP/RAID Zones NA · groups of 10+ · 1000x · monthly · 3 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?

RGN 1000x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000 with seed 305543022, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is RustGamingNation Procedural.

Which settings and rules apply on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?

Going by its name, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] runs 1000x gather. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] right now?

At this moment, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] records 0 players across 100 slots. The seven-day average is 1 players, with a peak of 5. The last 48 hours show their highest activity at 19:00 UTC, averaging 2 players.

How does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is #501 in North America and #3,021 worldwide on the past week's player hours, within the top 14% of ranked servers.

Server facts

How reliably does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] stay online?

As recorded now, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is running. Its reported uptime points to a restart about 3 hours ago. 162 of 168 hours in the last 7 full days were up time, 96% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] hold a steady tick rate?

Its average server fps over the last 48 hours was 56, and it never dropped below 19. The world held up to 63,833 entities at its peak, buildings and deployables included. It reached a ceiling of 3,387 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is RGN 1000x PvE [Events|Purge|Zombies|SkillTree] hosted?

The NA tag puts RGN 1000x PvE [Events|Purge|Zombies|SkillTree] in North America, and the region code it publishes is us5. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 91.229.114.68:28039.

What build of Rust does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] use?

Rust network protocol 2635 and build 168909 on Linux is what RGN 1000x PvE [Events|Purge|Zombies|SkillTree] runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?

5 players, on average, was the busiest crowd at its recent wipes. 34 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

On what timetable does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] run its wipes?

every Monday at 19:05 and every Thursday at 17:11 UTC is how RGN 1000x PvE [Events|Purge|Zombies|SkillTree] wipes. Thursday 29 October at 17:11 UTC is when its next wipe is due. 47 hours is how long the current world has been running. The tags it publishes carry a weekly wipe schedule.

Tags

What do the server tags on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] mean?

Tags published by RGN 1000x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): You'll see it listed with the region code us5; ^w (Weekly): Wipes happen weekly; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] appear?

These Rust Server Trends lists include RGN 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.

Join the server

What steps get you onto RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?

You can connect by pressing F1 in Rust and typing client.connect 91.229.114.68:28039 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://rustgamingnation.com/.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus5
Region code You'll see it listed with the region code us5.

Wipe schedule

^w
Weekly Wipes happen weekly.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.