Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h69 48 h

Station US-1784 · recording

RGN 100000x PvE [Events|Purge|Zombies|SkillTree]

Online NA · us5 91.229.114.68:28047 checked 1h ago

100000x weekly wipes moddedoxidepve
Connect
Players now
4/ 100
4% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
3
peak 11
Rank
#1,784
top 8% · #274 in NA
Last wipe
6d ago
weekly schedule
Next wipe
22h
Thu 29 Oct, 17:10 UTC
Seismic record · station US-1784 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 100 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−3into Tue 18:00 UTC
Peak · 48 h
7most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 17:10 UTC, in 22h. Every Thursday at 17:10 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
80%of its recent wipes
wipe-day peak
9players, last three wipes
crowd held
80%else halves by day 4

Coming wipes

  1. 22hThu 29 Oct, 17:10 UTC
  2. 8d 0hThu 5 Nov, 19:00 UTCFW
  3. 14d 22hThu 12 Nov, 17:10 UTC
  4. 21d 22hThu 19 Nov, 17:10 UTC
  5. 28d 22hThu 26 Nov, 17:10 UTC
  6. 36d 0hThu 3 Dec, 19:00 UTCFW
  7. 42d 22hThu 10 Dec, 17:10 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 17:10 UTC6d ago M0.9rising 11 – running 3
Thu 15 Oct, 17:29 UTC13d ago M0.7rising 9 held half 7 days 4
Thu 8 Oct, 17:10 UTC20d ago M0.6rising 7 held half 7 days 3
Thu 1 Oct, 17:24 UTC FW27d ago M0.8rising 8 held half 7 days 1
Fri 25 Sep, 20:38 UTC32d ago M0.8rising 7 held half 5.9 days 0
Thu 17 Sep, 17:10 UTC41d ago M0.8rising 9 halved by day 4 8.1 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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RGN 1000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 1000x · weekly · 1 on average
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RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 1000x · weekly · 1 on average
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[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo NA · groups of 15+ · 10x · biweekly · 46 on average
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GOM 15x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidableBa NA · groups of 15+ · 15x · monthly · 44 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?

RGN 100000x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000 with seed 1393169208, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name RustGamingNation Procedural.

Which settings and rules apply on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?

Its name points to a gather rate of 100000x on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?

At this moment, RGN 100000x PvE [Events|Purge|Zombies|SkillTree] records 4 players across 100 slots. The seven-day average is 3 players, with a peak of 11. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 6 players.

How does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

For player hours across the last seven days, RGN 100000x PvE [Events|Purge|Zombies|SkillTree] takes #1,784 overall and #274 in North America, inside the top 8% of all ranked servers.

Server facts

How reliably does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] stay online?

As recorded now, RGN 100000x PvE [Events|Purge|Zombies|SkillTree] is running. Its reported uptime points to a restart about 59 minutes ago. 162 of 168 hours in the last 7 full days were up time, 96% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] perform under load?

Across the last 48 hours it averaged 56 server fps, with a floor of 8. The world held up to 83,597 entities at its peak, buildings and deployables included. Memory use peaked at 4,477 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is RGN 100000x PvE [Events|Purge|Zombies|SkillTree] hosted?

The NA tag puts RGN 100000x PvE [Events|Purge|Zombies|SkillTree] in North America, and the region code it publishes is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 91.229.114.68:28047.

What build of Rust does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] use?

Rust network protocol 2635 and build 168909 on Linux is what RGN 100000x PvE [Events|Purge|Zombies|SkillTree] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?

The recent wipes averaged a busiest count of 9 players. 44 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

How often does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?

At RGN 100000x PvE [Events|Purge|Zombies|SkillTree] the wipes follow a every Thursday at 17:10 UTC rhythm. The date of its next wipe is Thursday 29 October at 17:10 UTC. The present world dates from 6 days 1 hours. Its tags state a weekly wipe schedule.

Lists and tags

What do the server tags on RGN 100000x PvE [Events|Purge|Zombies|SkillTree] mean?

Tags published by RGN 100000x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): You'll see it listed with the region code us5; ^w (Weekly): A wipe comes once a week; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] appear?

The Rust Server Trends lists that take in RGN 100000x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Connecting

What steps get you onto RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?

You can connect by pressing F1 in Rust and typing client.connect 91.229.114.68:28047 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://rustgamingnation.com/.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus5
Region code You'll see it listed with the region code us5.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.