Station US-1784 · recording
RGN 100000x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28047 checked 1h ago
- Players now
- 4/ 100
- 4% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 3
- peak 11
- Rank
- #1,784
- top 8% · #274 in NA
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 22h
- Thu 29 Oct, 17:10 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 4of 100 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −3into Tue 18:00 UTC
- Peak · 48 h
- 7most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 17:10 UTC, in 22h. Every Thursday at 17:10 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 80%of its recent wipes
- wipe-day peak
- 9players, last three wipes
- crowd held
- 80%else halves by day 4
Coming wipes
- 22hThu 29 Oct, 17:10 UTC
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 14d 22hThu 12 Nov, 17:10 UTC
- 21d 22hThu 19 Nov, 17:10 UTC
- 28d 22hThu 26 Nov, 17:10 UTC
- 36d 0hThu 3 Dec, 19:00 UTCFW
- 42d 22hThu 10 Dec, 17:10 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 17:10 UTC6d ago | M0.9▲rising | 11 | – | running | 3 | |
| Thu 15 Oct, 17:29 UTC13d ago | M0.7▲rising | 9 | held half | 7 days | 4 | |
| Thu 8 Oct, 17:10 UTC20d ago | M0.6▲rising | 7 | held half | 7 days | 3 | |
| Thu 1 Oct, 17:24 UTC FW27d ago | M0.8▲rising | 8 | held half | 7 days | 1 | |
| Fri 25 Sep, 20:38 UTC32d ago | M0.8▲rising | 7 | held half | 5.9 days | 0 | |
| Thu 17 Sep, 17:10 UTC41d ago | M0.8▲rising | 9 | halved by day 4 | 8.1 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
RGN 100000x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000 with seed 1393169208, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name RustGamingNation Procedural.
Which settings and rules apply on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
Its name points to a gather rate of 100000x on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
At this moment, RGN 100000x PvE [Events|Purge|Zombies|SkillTree] records 4 players across 100 slots. The seven-day average is 3 players, with a peak of 11. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 6 players.
How does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
For player hours across the last seven days, RGN 100000x PvE [Events|Purge|Zombies|SkillTree] takes #1,784 overall and #274 in North America, inside the top 8% of all ranked servers.
Server facts
How reliably does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] stay online?
As recorded now, RGN 100000x PvE [Events|Purge|Zombies|SkillTree] is running. Its reported uptime points to a restart about 59 minutes ago. 162 of 168 hours in the last 7 full days were up time, 96% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] perform under load?
Across the last 48 hours it averaged 56 server fps, with a floor of 8. The world held up to 83,597 entities at its peak, buildings and deployables included. Memory use peaked at 4,477 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is RGN 100000x PvE [Events|Purge|Zombies|SkillTree] hosted?
The NA tag puts RGN 100000x PvE [Events|Purge|Zombies|SkillTree] in North America, and the region code it publishes is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 91.229.114.68:28047.
What build of Rust does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] use?
Rust network protocol 2635 and build 168909 on Linux is what RGN 100000x PvE [Events|Purge|Zombies|SkillTree] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
The recent wipes averaged a busiest count of 9 players. 44 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.
How often does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?
At RGN 100000x PvE [Events|Purge|Zombies|SkillTree] the wipes follow a every Thursday at 17:10 UTC rhythm. The date of its next wipe is Thursday 29 October at 17:10 UTC. The present world dates from 6 days 1 hours. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on RGN 100000x PvE [Events|Purge|Zombies|SkillTree] mean?
Tags published by RGN 100000x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): You'll see it listed with the region code us5; ^w (Weekly): A wipe comes once a week; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] appear?
The Rust Server Trends lists that take in RGN 100000x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Connecting
What steps get you onto RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
You can connect by pressing F1 in Rust and typing client.connect 91.229.114.68:28047 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://rustgamingnation.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
