Rust Server TrendsSeismic network · station log
Recording Stations11,765 Players73,690 Active3,473 Wipes · 3 h229 48 h

Station XX-2178 · recording

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28018 checked 6m ago

1000x weekly wipes moddedcarbonpve
Connect
Players now
2/ 101
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
2
peak 8
Rank
#2,178
top 10%
Last wipe
6d ago
weekly schedule
Next wipe
15h
Fri 30 Oct, 14:42 UTC
Seismic record · station XX-2178 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 101 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+3into Wed 00:00 UTC
Peak · 48 h
6most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246823:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 15h. Every Friday at 14:42 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
7players, last three wipes
crowd held
20%else halves by day 5.5

Coming wipes

  1. 15hFri 30 Oct, 14:42 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 7d 15hFri 6 Nov, 14:42 UTC
  4. 14d 15hFri 13 Nov, 14:42 UTC
  5. 21d 15hFri 20 Nov, 14:42 UTC
  6. 28d 15hFri 27 Nov, 14:42 UTC
  7. 34d 20hThu 3 Dec, 19:00 UTCFW
  8. 35d 15hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC6d ago M0.8rising 8 – running 2
Fri 16 Oct, 13:50 UTC13d ago M0.7rising 7 halved by day 5 7 days 2
Fri 9 Oct, 13:51 UTC20d ago M0.6rising 7 halved by day 6 7 days 3
Thu 1 Oct, 18:03 UTC FW28d ago M0.8rising 7 halved by day 6 7.8 days 1
Fri 25 Sep, 15:13 UTC34d ago M0.8rising 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC41d ago M0.5rising 6 held half 7 days 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1000x · weekly · 2 on average
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RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 1000x · weekly · 2 on average
1/ 101
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 1000x · weekly · 1 on average
1/ 100
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 1000x · weekly · 1 on average
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|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average
2/ 200
[SEA] CrustyRusty | 10x PvE EA · groups of 8+ · 10x · weekly · 5 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The procedural map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is size 5,000 with seed 14886769, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

1000x gather is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs, judging by its name. The group limit is 8 players, the game's default. It plays in roleplay mode, jobs and towns under roleplay rules. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] right now?

2 of the 101 slots on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] are filled right now. The seven-day average is 2 players, with a peak of 8. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 5 players.

How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Over the last seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] recorded enough player hours to reach #2,178 worldwide, placing it in the top 10% of all ranked servers.

Server details

How reliably does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] stay online?

Right now, you can reach RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. The uptime it reports puts its last restart about 10 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hold a steady tick rate?

The 48-hour average is 29 server fps; 21 is the lowest observed. The world held up to 176,980 entities at its peak, buildings and deployables included. It reached a ceiling of 5,430 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run from?

A region is not published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 216.39.240.13:28018.

What build of Rust does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] use?

On Linux, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

On average, the busiest point of its recent wipes drew 7 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.5.

How often does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?

every Friday at 14:42 UTC is how RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipes. Friday 30 October at 14:42 UTC is when its next wipe is due. 6 days 8 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Tags

What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?

Tags published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): Slots: 101; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^r (Roleplay): A server for roleplay; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appear?

These Rust Server Trends lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Connecting

What steps get you onto RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

To join, enter client.connect 216.39.240.13:28018 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://www.rust-gaming-nation.com/.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp101
Max players Slots: 101.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly The server wipes every week.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.