Station XX-2178 · recording
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28018 checked 6m ago
- Players now
- 2/ 101
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 2
- peak 8
- Rank
- #2,178
- top 10%
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 15h
- Fri 30 Oct, 14:42 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 101 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +3into Wed 00:00 UTC
- Peak · 48 h
- 6most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:42 UTC, in 15h. Every Friday at 14:42 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 7players, last three wipes
- crowd held
- 20%else halves by day 5.5
Coming wipes
- 15hFri 30 Oct, 14:42 UTC
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 7d 15hFri 6 Nov, 14:42 UTC
- 14d 15hFri 13 Nov, 14:42 UTC
- 21d 15hFri 20 Nov, 14:42 UTC
- 28d 15hFri 27 Nov, 14:42 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 35d 15hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 14:42 UTC6d ago | M0.8▲rising | 8 | – | running | 2 | |
| Fri 16 Oct, 13:50 UTC13d ago | M0.7▲rising | 7 | halved by day 5 | 7 days | 2 | |
| Fri 9 Oct, 13:51 UTC20d ago | M0.6▲rising | 7 | halved by day 6 | 7 days | 3 | |
| Thu 1 Oct, 18:03 UTC FW28d ago | M0.8▲rising | 7 | halved by day 6 | 7.8 days | 1 | |
| Fri 25 Sep, 15:13 UTC34d ago | M0.8▲rising | 8 | halved by day 4 | 6.1 days | 1 | |
| Fri 18 Sep, 14:02 UTC41d ago | M0.5▲rising | 6 | held half | 7 days | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The procedural map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is size 5,000 with seed 14886769, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
1000x gather is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs, judging by its name. The group limit is 8 players, the game's default. It plays in roleplay mode, jobs and towns under roleplay rules. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] right now?
2 of the 101 slots on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] are filled right now. The seven-day average is 2 players, with a peak of 8. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 5 players.
How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Over the last seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] recorded enough player hours to reach #2,178 worldwide, placing it in the top 10% of all ranked servers.
Server details
How reliably does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] stay online?
Right now, you can reach RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. The uptime it reports puts its last restart about 10 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hold a steady tick rate?
The 48-hour average is 29 server fps; 21 is the lowest observed. The world held up to 176,980 entities at its peak, buildings and deployables included. It reached a ceiling of 5,430 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run from?
A region is not published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 216.39.240.13:28018.
What build of Rust does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] use?
On Linux, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
On average, the busiest point of its recent wipes drew 7 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.5.
How often does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?
every Friday at 14:42 UTC is how RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipes. Friday 30 October at 14:42 UTC is when its next wipe is due. 6 days 8 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Tags
What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?
Tags published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): Slots: 101; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^r (Roleplay): A server for roleplay; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appear?
These Rust Server Trends lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Connecting
What steps get you onto RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
To join, enter client.connect 216.39.240.13:28018 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://www.rust-gaming-nation.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
