Rust Server TrendsSeismic network · station log
Recording Stations11,844 Players83,167 Active3,755 Wipes · 3 h280 48 h

Station XX-1514 · recording

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28048 checked 14m ago

100000x weekly wipes moddedcarbonpve
Connect
Players now
2/ 101
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
4
peak 15
Rank
#1,514
top 7%
Last wipe
6d ago
weekly schedule
Next wipe
23h
Fri 30 Oct, 14:34 UTC
Seismic record · station XX-1514 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 101 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+3into Wed 12:00 UTC
Peak · 48 h
8most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246815:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 23h. Every Friday at 14:34 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
14players, last three wipes
crowd held
80%else halves by day 5

Coming wipes

  1. 23hFri 30 Oct, 14:34 UTC
  2. 7d 4hThu 5 Nov, 19:00 UTCFW
  3. 7d 23hFri 6 Nov, 14:34 UTC
  4. 14d 23hFri 13 Nov, 14:34 UTC
  5. 21d 23hFri 20 Nov, 14:34 UTC
  6. 28d 23hFri 27 Nov, 14:34 UTC
  7. 35d 4hThu 3 Dec, 19:00 UTCFW
  8. 35d 23hFri 4 Dec, 14:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC6d ago M1.1rising 15 – running 1
Fri 16 Oct, 13:48 UTC13d ago M0.7rising 13 halved by day 5 7 days 8
Fri 9 Oct, 13:50 UTC20d ago M1.0rising 14 held half 7 days 3
Thu 1 Oct, 18:08 UTC FW27d ago M0.8rising 13 held half 7.8 days 6
Fri 25 Sep, 15:11 UTC33d ago M0.3rising 11 held half 6.1 days 9
Fri 18 Sep, 14:02 UTC41d ago M0.7rising 12 held half 7 days 7

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr EU · groups of 8+ · 100000x · weekly · 4 on average
5/ 101
RGN 100000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 100000x · weekly · 3 on average
3/ 100
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average
6/ 200
[SEA] CrustyRusty | 10x PvE EA · groups of 8+ · 10x · weekly · 5 on average
13/ 50
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1e+06x · weekly · 4 on average
3/ 100
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 100x · weekly · 2 on average
1/ 101
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,096 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Its name points to a gather rate of 100000x on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. At the game's default, groups can have up to 8 players. In roleplay mode, roleplay rules with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

2 of the 101 slots on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] are filled right now. Averaged across the last seven days the population was 4 players, reaching a peak of 15. The last 48 hours show their highest activity at 16:00 UTC, averaging 6 players.

How does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Over the last seven days, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] recorded enough player hours to reach #1,514 worldwide, placing it in the top 7% of all ranked servers.

Operator and location

How reliably does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] stay online?

Right now, you can reach RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. Its reported uptime points to a restart about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 155, or 92% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hold a steady tick rate?

The 48-hour average is 56 server fps; 48 is the lowest observed. The world held up to 132,082 entities at its peak, buildings and deployables included. Memory use peaked at 4,457 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hosted?

A region is not published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 216.39.240.13:28048.

Which Rust version is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] running?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

The recent wipes averaged a busiest count of 14 players. 26 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.

On what timetable does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run its wipes?

At RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] the wipes follow a every Friday at 14:34 UTC rhythm. Friday 30 October at 14:34 UTC is when its next wipe is due. It has run its current world for 6 days. Its tags state a weekly wipe schedule.

Tags

What do the server tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] mean?

Tags published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp101 (Max players): Slots: 101; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^r (Roleplay): This is a roleplay server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] appear?

These Rust Server Trends lists include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Join the server

What steps get you onto RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

To join, enter client.connect 216.39.240.13:28048 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://www.rust-gaming-nation.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp101
Max players Slots: 101.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.