Rust Server TrendsSeismic network · station log
Recording Stations11,598 Players34,006 Active2,835 Wipes · 3 h67 48 h

Station XX-1583 · recording

RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr

Online 195.60.166.227:28015 checked 12m ago

100000x weekly wipes moddedcarbonpve
Connect
Players now
2/ 101
2% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
4
peak 19
Rank
#1,583
top 7%
Last wipe
4d ago
weekly schedule
Next wipe
2d 9h
Fri 30 Oct, 14:40 UTC
Seismic record · station XX-1583 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 101 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−5into Mon 13:00 UTC
Peak · 48 h
11most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152005:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:40 UTC, in 2d 9h. Every Friday at 14:40 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
18players, last three wipes
crowd held
60%else halves by day 4.5

Coming wipes

  1. 2d 9hFri 30 Oct, 14:40 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 9d 9hFri 6 Nov, 14:40 UTC
  4. 16d 9hFri 13 Nov, 14:40 UTC
  5. 23d 9hFri 20 Nov, 14:40 UTC
  6. 30d 9hFri 27 Nov, 14:40 UTC
  7. 36d 14hThu 3 Dec, 19:00 UTCFW
  8. 37d 9hFri 4 Dec, 14:40 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 19, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:40 UTC4d ago M1.0rising 19 – running 8
Fri 16 Oct, 13:45 UTC11d ago M1.1rising 16 halved by day 5 7 days 2
Fri 9 Oct, 13:45 UTC18d ago M1.3rising 20 held half 7 days 2
Thu 1 Oct, 17:58 UTC FW26d ago M0.0steady 15 held half 7.8 days 15
Fri 25 Sep, 15:06 UTC32d ago M1.3rising 25 halved by day 4 6.1 days 7
Fri 18 Sep, 13:58 UTC39d ago M1.1rising 14 held half 7 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?

RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr runs a procedural map of size 5,000 with seed 40000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?

Its name points to a gather rate of 100000x on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr. Groups hold up to 8 players, which is the default for the game. In roleplay mode, jobs and towns under roleplay rules. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?

At this moment, RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr records 2 players across 101 slots. The seven-day average is 4 players, with a peak of 19. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 8 players.

How does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr rank against other Rust servers?

Over the last seven days, RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr recorded enough player hours to reach #1,583 worldwide, placing it in the top 7% of all ranked servers.

Server facts

How reliably does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr stay online?

Right now, you can reach RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr. The uptime it reports puts its last restart about 4 hours ago. It was up 90% of the time across the last 7 full days: 151 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 28. At its highest, it carried 212,308 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,738 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr run from?

The name of RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr points to Europe, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 195.60.166.227:28015.

What build of Rust does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr use?

RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?

The recent wipes averaged a busiest count of 18 players. 22 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 60% of its recent wipes. By day 4.5 it fell below half in the wipes where it didn't hold.

How often does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr wipe, and on which days?

The wipe rhythm at RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr is every Friday at 14:40 UTC. The date of its next wipe is Friday 30 October at 14:40 UTC. The present world dates from 4 days 14 hours. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr mean?

Tags published by RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp101 (Max players): The server has 101 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen weekly; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr appear?

You will find RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr on the following Rust Server Trends lists: Rust servers above 10x gather rate, EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Connecting

What steps get you onto RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?

To join, enter client.connect 195.60.166.227:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://www.rust-gaming-nation.com/.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp101
Max players The server has 101 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Wipes happen weekly.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.