Station UK-2141 · recording
RGN 100x PvE [Events|Purge|Zombies|SkillTree]
Online EU · uk1 194.69.160.15:28071 checked 12m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 2
- peak 10
- Rank
- #2,141
- top 10% · #824 in EU
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 17h
- Thu 29 Oct, 17:11 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Wed 08:00 UTC
- Peak · 48 h
- 5most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 28% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 17:11 UTC, in 17h. Every Thursday at 17:11 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 9players, last three wipes
- crowd held
- 60%else halves by day 5
Coming wipes
- 17hThu 29 Oct, 17:11 UTC
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 14d 17hThu 12 Nov, 17:11 UTC
- 21d 17hThu 19 Nov, 17:11 UTC
- 28d 17hThu 26 Nov, 17:11 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 42d 17hThu 10 Dec, 17:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 17:11 UTC6d ago | M1.0▲rising | 10 | – | running | 1 | |
| Thu 15 Oct, 17:09 UTC13d ago | M0.5▲rising | 7 | halved by day 5 | 7 days | 4 | |
| Thu 8 Oct, 17:09 UTC20d ago | M0.9▲rising | 10 | halved by day 5 | 7 days | 2 | |
| Thu 1 Oct, 17:09 UTC FW27d ago | M0.9▲rising | 8 | held half | 7 days | 0 | |
| Thu 24 Sep, 17:09 UTC34d ago | M1.0▲rising | 10 | held half | 7 days | 1 | |
| Thu 17 Sep, 17:10 UTC41d ago | M0.6▲rising | 7 | held half | 7 days | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RGN 100x PvE [Events|Purge|Zombies|SkillTree]?
The procedural map on RGN 100x PvE [Events|Purge|Zombies|SkillTree] is size 3,000 with seed 889242788, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named RustGamingNation Procedural.
Which settings and rules apply on RGN 100x PvE [Events|Purge|Zombies|SkillTree]?
100x gather is what RGN 100x PvE [Events|Purge|Zombies|SkillTree] runs, judging by its name. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on RGN 100x PvE [Events|Purge|Zombies|SkillTree] right now?
0 of the 100 slots on RGN 100x PvE [Events|Purge|Zombies|SkillTree] are filled right now. Across seven days this server recorded an average of 2 players and a peak of 10. Averaged over the last 48 hours, the busiest hour was 08:00 UTC at 4 players.
How does RGN 100x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
RGN 100x PvE [Events|Purge|Zombies|SkillTree] is #824 in Europe and #2,141 worldwide on the past week's player hours, within the top 10% of ranked servers.
Server facts
How reliably does RGN 100x PvE [Events|Purge|Zombies|SkillTree] stay online?
Right now, you can reach RGN 100x PvE [Events|Purge|Zombies|SkillTree]. The uptime it reports puts its last restart about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 162, or 96% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does RGN 100x PvE [Events|Purge|Zombies|SkillTree] hold a steady tick rate?
Its average server fps over the last 48 hours was 55, and it never dropped below 1. At its highest, it carried 79,494 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,022 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is RGN 100x PvE [Events|Purge|Zombies|SkillTree] hosted?
Its region code is uk1, and RGN 100x PvE [Events|Purge|Zombies|SkillTree] lists itself in Europe with the EU tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 194.69.160.15:28071.
Which Rust version is RGN 100x PvE [Events|Purge|Zombies|SkillTree] running?
RGN 100x PvE [Events|Purge|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on RGN 100x PvE [Events|Purge|Zombies|SkillTree]?
The recent wipes averaged a busiest count of 9 players. 23 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 60% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.
How often does RGN 100x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?
The wipe rhythm at RGN 100x PvE [Events|Purge|Zombies|SkillTree] is every Thursday at 17:11 UTC. Thursday 29 October at 17:11 UTC is when its next wipe is due. It has run its current world for 6 days 6 hours. The tags it publishes carry a weekly wipe schedule.
Tags
What do the server tags on RGN 100x PvE [Events|Purge|Zombies|SkillTree] mean?
Tags published by RGN 100x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $ruk1 (Region code): Region code: uk1; ^w (Weekly): Wipes happen weekly; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RGN 100x PvE [Events|Purge|Zombies|SkillTree] appear?
These Rust Server Trends lists include RGN 100x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Join the server
How do you connect to RGN 100x PvE [Events|Purge|Zombies|SkillTree]?
To join, enter client.connect 194.69.160.15:28071 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://rustgamingnation.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
