Rust Server TrendsSeismic network · station log
Recording Stations11,720 Players57,954 Active3,334 Wipes · 3 h174 48 h

Station XX-2072 · recording

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]

Online 195.60.166.227:29015 checked 7m ago

100x weekly wipes moddedcarbonpve
Connect
Players now
2/ 101
2% full
Motion · 24 h
M0.5rising
+3 players on the day
7-day average
2
peak 11
Rank
#2,072
top 9%
Last wipe
5d ago
weekly schedule
Next wipe
1d 3h
Fri 30 Oct, 14:38 UTC
Seismic record · station XX-2072 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 101 slots
Motion · 24 h
M0.5rising+3 players
Sharpest hour
+4into Tue 12:00 UTC
Peak · 48 h
7most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246811:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:38 UTC, in 1d 3h. Every Friday at 14:38 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
24players, last three wipes
crowd held
40%else halves by day 5

Coming wipes

  1. 1d 3hFri 30 Oct, 14:38 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 8d 3hFri 6 Nov, 14:38 UTC
  4. 15d 3hFri 13 Nov, 14:38 UTC
  5. 22d 3hFri 20 Nov, 14:38 UTC
  6. 29d 3hFri 27 Nov, 14:38 UTC
  7. 35d 8hThu 3 Dec, 19:00 UTCFW
  8. 36d 3hFri 4 Dec, 14:38 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:38 UTC5d ago M0.9rising 11 – running 3
Fri 16 Oct, 13:46 UTC12d ago M0.9rising 10 halved by day 5 7 days 2
Fri 9 Oct, 13:49 UTC19d ago M1.7rising 51 halved by day 2 7 days 2
Thu 1 Oct, 18:03 UTC FW27d ago M0.8rising 8 held half 7.8 days 1
Fri 25 Sep, 15:08 UTC33d ago M0.9rising 9 halved by day 5 6.1 days 1
Fri 18 Sep, 14:01 UTC40d ago M0.7rising 6 held half 7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RGN 100x PvE [Events|Purge|Zombies|SkillTree] EU · groups of 8+ · 100x · weekly · 2 on average
3/ 100
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average
2/ 200
[SEA] CrustyRusty | 10x PvE EA · groups of 8+ · 10x · weekly · 5 on average
7/ 50
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 100000x · weekly · 4 on average
6/ 101
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr EU · groups of 8+ · 100000x · weekly · 4 on average
1/ 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1e+06x · weekly · 4 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

The procedural map on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is size 5,000 with seed 677322, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

100x gather is what RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs, judging by its name. Groups hold up to 8 players, which is the default for the game. It plays in roleplay mode, jobs and towns under roleplay rules. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] right now?

A reading taken now shows 2 players on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Averaged across the last seven days the population was 2 players, reaching a peak of 11. The last 48 hours show their highest activity at 14:00 UTC, averaging 6 players.

How does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Over the last seven days, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] recorded enough player hours to reach #2,072 worldwide, placing it in the top 9% of all ranked servers.

Server details

How reliably does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] stay online?

Right now, you can reach RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. Going by the uptime figure it reports, it restarted about 9 hours ago. It was up 97% of the time across the last 7 full days: 163 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 27. Buildings, deployables and all the rest of the world's entities brought it to a high of 168,296. Its highest memory use was 5,295 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] hosted?

A region is not published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 195.60.166.227:29015.

Which Rust version is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] running?

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

24 players, on average, was the busiest crowd at its recent wipes. 44 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 40% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.

How often does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?

every Friday at 14:38 UTC is how RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] wipes. The date of its next wipe is Friday 30 October at 14:38 UTC. It has run its current world for 5 days 20 hours. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] mean?

Tags published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp101 (Max players): 101 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] appear?

These Rust Server Trends lists include RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Connecting

How do you connect to RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 195.60.166.227:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.rust-gaming-nation.com/.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp101
Max players 101 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.