Station XX-3706 · recording
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28029 checked 11m ago
- Players now
- 0/ 101
- 0% full
- Motion · 24 h
- M0.1▼falling
- −1 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #3,706
- top 17%
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 10h
- Fri 30 Oct, 14:47 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 101 slots
- Motion · 24 h
- M0.1▼falling−1 players
- Sharpest hour
- −2into Wed 11:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:47 UTC, in 10h. Every Friday at 14:47 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 60%else halves by day 1.5
Coming wipes
- 10hFri 30 Oct, 14:47 UTC
- 6d 14hThu 5 Nov, 19:00 UTCFW
- 7d 10hFri 6 Nov, 14:47 UTC
- 14d 10hFri 13 Nov, 14:47 UTC
- 21d 10hFri 20 Nov, 14:47 UTC
- 28d 10hFri 27 Nov, 14:47 UTC
- 34d 14hThu 3 Dec, 19:00 UTCFW
- 35d 10hFri 4 Dec, 14:47 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | M0.5▲rising | 3 | – | running | 0 | |
| Fri 16 Oct, 13:49 UTC13d ago | M0.8▲rising | 7 | halved by day 2 | 7 days | 1 | |
| Fri 9 Oct, 13:54 UTC20d ago | M0.6▲rising | 5 | held half | 7 days | 1 | |
| Thu 1 Oct, 18:06 UTC FW28d ago | M0.3▲rising | 4 | held half | 7.8 days | 2 | |
| Fri 25 Sep, 15:16 UTC34d ago | M0.7▲rising | 7 | halved by day 1 | 6.1 days | 2 | |
| Fri 18 Sep, 14:05 UTC41d ago | M0.5▲rising | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The procedural map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is size 5,000 with seed 86329953, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
50x gather is what RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs, judging by its name. At the game's default, groups can have up to 8 players. roleplay is the game mode, rules for roleplay, with towns and jobs. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] right now?
A reading taken now shows 0 players on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Across seven days this server recorded an average of 1 players and a peak of 4. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 3 players.
How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
On player hours for the past week, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sits at #3,706, which puts it inside the top 17% of every ranked server.
Server details
How reliably does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] stay online?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is up at the moment. The uptime it reports puts its last restart about 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] perform under load?
Across the last 48 hours it averaged 29 server fps, with a floor of 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 162,634. It reached a ceiling of 4,851 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] hosted?
No region is published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 216.39.240.13:28029.
What build of Rust does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] use?
On Linux, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
On average, the busiest point of its recent wipes drew 5 players. 22 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 60% of its recent wipes. By day 1.5 it fell below half in the wipes where it didn't hold.
How often does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?
The wipe rhythm at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:47 UTC. The date of its next wipe is Friday 30 October at 14:47 UTC. 6 days 13 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?
These are the tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp101 (Max players): Slots: 101; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^r (Roleplay): A server for roleplay; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appear?
You will find RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Server Trends lists: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Connecting
How do you connect to RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 216.39.240.13:28029 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.rust-gaming-nation.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
