Rust Server TrendsSeismic network · station log
Recording Stations11,654 Players43,996 Active2,908 Wipes · 3 h99 48 h

Station XX-3706 · recording

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28029 checked 10m ago

50x weekly wipes moddedcarbonpve
Connect
Players now
0/ 101
0% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
1
peak 4
Rank
#3,706
top 17%
Last wipe
6d ago
weekly schedule
Next wipe
11h
Fri 30 Oct, 14:47 UTC
Seismic record · station XX-3706 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 101 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
−2into Wed 11:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:47 UTC, in 11h. Every Friday at 14:47 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
60%else halves by day 1.5

Coming wipes

  1. 11hFri 30 Oct, 14:47 UTC
  2. 6d 15hThu 5 Nov, 19:00 UTCFW
  3. 7d 11hFri 6 Nov, 14:47 UTC
  4. 14d 11hFri 13 Nov, 14:47 UTC
  5. 21d 11hFri 20 Nov, 14:47 UTC
  6. 28d 11hFri 27 Nov, 14:47 UTC
  7. 34d 15hThu 3 Dec, 19:00 UTCFW
  8. 35d 11hFri 4 Dec, 14:47 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:47 UTC6d ago M0.5rising 3 – running 0
Fri 16 Oct, 13:49 UTC13d ago M0.8rising 7 halved by day 2 7 days 1
Fri 9 Oct, 13:54 UTC20d ago M0.6rising 5 held half 7 days 1
Thu 1 Oct, 18:06 UTC FW28d ago M0.3rising 4 held half 7.8 days 2
Fri 25 Sep, 15:16 UTC34d ago M0.7rising 7 halved by day 1 6.1 days 2
Fri 18 Sep, 14:05 UTC41d ago M0.5rising 4 held half 7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average
2/ 200
[SEA] CrustyRusty | 10x PvE EA · groups of 8+ · 10x · weekly · 5 on average
1/ 50
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 100000x · weekly · 5 on average
6/ 101
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr EU · groups of 8+ · 100000x · weekly · 4 on average
1/ 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1e+06x · weekly · 4 on average
5/ 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 100000x · weekly · 3 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

The procedural map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is size 5,000 with seed 86329953, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

50x gather is what RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs, judging by its name. At the game's default, groups can have up to 8 players. roleplay is the game mode, rules for roleplay, with towns and jobs. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] right now?

A reading taken now shows 0 players on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Across seven days this server recorded an average of 1 players and a peak of 4. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 3 players.

How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

On player hours for the past week, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sits at #3,706, which puts it inside the top 17% of every ranked server.

Server details

How reliably does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] stay online?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is up at the moment. The uptime it reports puts its last restart about 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] perform under load?

Across the last 48 hours it averaged 29 server fps, with a floor of 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 162,634. It reached a ceiling of 4,851 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] hosted?

No region is published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 216.39.240.13:28029.

What build of Rust does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] use?

On Linux, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

On average, the busiest point of its recent wipes drew 5 players. 22 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 60% of its recent wipes. By day 1.5 it fell below half in the wipes where it didn't hold.

How often does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?

The wipe rhythm at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:47 UTC. The date of its next wipe is Friday 30 October at 14:47 UTC. 6 days 12 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Lists and tags

What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?

These are the tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp101 (Max players): Slots: 101; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^r (Roleplay): A server for roleplay; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appear?

You will find RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Server Trends lists: Rust servers above 10x gather rate, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Connecting

How do you connect to RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 216.39.240.13:28029 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.rust-gaming-nation.com/.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp101
Max players Slots: 101.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.