Rust Server TrendsSeismic network · station log
Recording Stations11,856 Players86,772 Active3,806 Wipes · 3 h363 48 h

Station NA-15491 · no signal

PrimeCraze ZombieTown PvE Zombies

Offline NA 216.245.177.60:28015 checked 36d ago

monthly wipes moddedcarbonpve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,491
top 69% · #1586 in NA
Last wipe
55d ago
monthly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15491 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average
69/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
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[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
14/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average
8/ 420
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on PrimeCraze ZombieTown PvE Zombies?

Generated by the game, the map on PrimeCraze ZombieTown PvE Zombies is procedural, size 4,250 with seed 982227593. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on PrimeCraze ZombieTown PvE Zombies?

No gather rate appears in the name of PrimeCraze ZombieTown PvE Zombies. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on PrimeCraze ZombieTown PvE Zombies?

PrimeCraze ZombieTown PvE Zombies is not responding at this moment and is offline, last seen 36 days 23 hours ago.

How does PrimeCraze ZombieTown PvE Zombies rank against other Rust servers?

The last seven days of player hours place PrimeCraze ZombieTown PvE Zombies at #15,491, in the top 69% of all ranked servers and #1,586 in North America.

Server facts

How reliably does PrimeCraze ZombieTown PvE Zombies stay online?

As recorded now, PrimeCraze ZombieTown PvE Zombies is not reachable, the last contact having been 36 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is PrimeCraze ZombieTown PvE Zombies hosted?

The NA tag is how PrimeCraze ZombieTown PvE Zombies lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 216.245.177.60:28015 is the address it uses.

Which Rust version is PrimeCraze ZombieTown PvE Zombies running?

Rust network protocol 2633 and build 165217 on Windows is what PrimeCraze ZombieTown PvE Zombies runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does PrimeCraze ZombieTown PvE Zombies wipe, and on which days?

From the force wipe the next wipe of PrimeCraze ZombieTown PvE Zombies is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 55 days 20 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on PrimeCraze ZombieTown PvE Zombies mean?

These are the tags PrimeCraze ZombieTown PvE Zombies publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): The server has 30 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does PrimeCraze ZombieTown PvE Zombies appear?

The Rust Server Trends lists that take in PrimeCraze ZombieTown PvE Zombies are: Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto PrimeCraze ZombieTown PvE Zombies?

Enter client.connect 216.245.177.60:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://primecrazezt.com.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^z,^y,^m,NA,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players The server has 30 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build It runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.