Station NA-15491 · no signal
PrimeCraze ZombieTown PvE Zombies
Offline NA 216.245.177.60:28015 checked 36d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,491
- top 69% · #1586 in NA
- Last wipe
- 55d ago
- monthly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on PrimeCraze ZombieTown PvE Zombies?
Generated by the game, the map on PrimeCraze ZombieTown PvE Zombies is procedural, size 4,250 with seed 982227593. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on PrimeCraze ZombieTown PvE Zombies?
No gather rate appears in the name of PrimeCraze ZombieTown PvE Zombies. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on PrimeCraze ZombieTown PvE Zombies?
PrimeCraze ZombieTown PvE Zombies is not responding at this moment and is offline, last seen 36 days 23 hours ago.
How does PrimeCraze ZombieTown PvE Zombies rank against other Rust servers?
The last seven days of player hours place PrimeCraze ZombieTown PvE Zombies at #15,491, in the top 69% of all ranked servers and #1,586 in North America.
Server facts
How reliably does PrimeCraze ZombieTown PvE Zombies stay online?
As recorded now, PrimeCraze ZombieTown PvE Zombies is not reachable, the last contact having been 36 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is PrimeCraze ZombieTown PvE Zombies hosted?
The NA tag is how PrimeCraze ZombieTown PvE Zombies lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 216.245.177.60:28015 is the address it uses.
Which Rust version is PrimeCraze ZombieTown PvE Zombies running?
Rust network protocol 2633 and build 165217 on Windows is what PrimeCraze ZombieTown PvE Zombies runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does PrimeCraze ZombieTown PvE Zombies wipe, and on which days?
From the force wipe the next wipe of PrimeCraze ZombieTown PvE Zombies is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 55 days 20 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on PrimeCraze ZombieTown PvE Zombies mean?
These are the tags PrimeCraze ZombieTown PvE Zombies publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): The server has 30 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does PrimeCraze ZombieTown PvE Zombies appear?
The Rust Server Trends lists that take in PrimeCraze ZombieTown PvE Zombies are: Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto PrimeCraze ZombieTown PvE Zombies?
Enter client.connect 216.245.177.60:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://primecrazezt.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.