Station OC-11735 · no signal
WE NEED A LABOTOMY
Offline OC 202.128.116.128:28090 checked 30d ago
- Players now
- 3/ 50
- 6% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #11,735
- top 49% · #180 in OC
- Last wipe
- 30d ago
- monthly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- wipe-day peak
- 3players, last three wipes
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 29 Sep, 08:19 UTC30d ago | M0.0▲rising | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on WE NEED A LABOTOMY?
The procedural map on WE NEED A LABOTOMY is size 5,000 with seed 490134109, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on WE NEED A LABOTOMY?
The name of WE NEED A LABOTOMY gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. The server browser lists it under Community, as a community server. Carbon is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on WE NEED A LABOTOMY right now?
WE NEED A LABOTOMY is not responding at this moment and is offline, last seen 30 days 3 hours ago.
How does WE NEED A LABOTOMY rank against other Rust servers?
The last seven days of player hours place WE NEED A LABOTOMY at #11,735, in the top 49% of all ranked servers and #180 in Oceania.
Server details
How reliably does WE NEED A LABOTOMY stay online?
No contact with WE NEED A LABOTOMY right now, and the last recorded contact was 30 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.
Which region does WE NEED A LABOTOMY run from?
The OC tag is how WE NEED A LABOTOMY lists itself in Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 202.128.116.128:28090 is the address it uses.
What build of Rust does WE NEED A LABOTOMY use?
On Windows, WE NEED A LABOTOMY runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on WE NEED A LABOTOMY?
The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 2 hours after the wipe.
How often does WE NEED A LABOTOMY wipe, and on which days?
At the force wipe each month WE NEED A LABOTOMY wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 30 days 4 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on WE NEED A LABOTOMY mean?
These are the tags WE NEED A LABOTOMY publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^y (Carbon): Carbon is the plugin framework running here; OC (Oceania): In the server browser it appears under Oceania. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does WE NEED A LABOTOMY appear?
You will find WE NEED A LABOTOMY on the following Rust Server Trends lists: Oceania Rust servers, live, Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to WE NEED A LABOTOMY?
To join, enter client.connect 202.128.116.128:28090 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.