Rust Server TrendsSeismic network · station log
Recording Stations11,810 Players75,437 Active3,743 Wipes · 3 h107 48 h

Station XX-1829 · recording

[US] [PVE] The Haven | No Killing | No Decay | No Stealing

Online 199.231.233.69:28015 checked 5m ago

monthly wipes moddedoxidepve
Connect
Players now
4/ 75
5% full
Motion · 24 h
M0.1rising
+1 players on the day
7-day average
3
peak 12
Rank
#1,829
top 8%
Last wipe
27d ago
monthly schedule
Next wipe
7d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1829 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 75 slots
Motion · 24 h
M0.1rising+1 players
Sharpest hour
−3into Tue 02:00 UTC
Peak · 48 h
10most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02.557.51022:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
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Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
38/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 31 on average
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[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average
25/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average
9/ 420
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] [PVE] The Haven | No Killing | No Decay | No Stealing?

[US] [PVE] The Haven | No Killing | No Decay | No Stealing runs a procedural map of size 4,500 with seed 956380, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [US] [PVE] The Haven | No Killing | No Decay | No Stealing?

No gather rate appears in the name of [US] [PVE] The Haven | No Killing | No Decay | No Stealing. At the game's default, groups can have up to 8 players. In roleplay mode, rules for roleplay, with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [US] [PVE] The Haven | No Killing | No Decay | No Stealing right now?

At this moment, [US] [PVE] The Haven | No Killing | No Decay | No Stealing records 4 players across 75 slots. Across seven days this server recorded an average of 3 players and a peak of 12. The busiest point in the last 48 hours came at 23:00 UTC, averaging 8 players.

How does [US] [PVE] The Haven | No Killing | No Decay | No Stealing rank against other Rust servers?

On player hours for the past week, [US] [PVE] The Haven | No Killing | No Decay | No Stealing sits at #1,829, which puts it inside the top 8% of every ranked server.

Server details

How reliably does [US] [PVE] The Haven | No Killing | No Decay | No Stealing stay online?

Right now, you can reach [US] [PVE] The Haven | No Killing | No Decay | No Stealing. The uptime it reports puts its last restart about 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 8 October 2026.

Does [US] [PVE] The Haven | No Killing | No Decay | No Stealing hold a steady tick rate?

The 48-hour average is 60 server fps; 59 is the lowest observed. The world held up to 218,048 entities at its peak, buildings and deployables included. Memory use peaked at 5,024 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [US] [PVE] The Haven | No Killing | No Decay | No Stealing hosted?

Its name points to North America, but [US] [PVE] The Haven | No Killing | No Decay | No Stealing publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 199.231.233.69:28015.

What build of Rust does [US] [PVE] The Haven | No Killing | No Decay | No Stealing use?

[US] [PVE] The Haven | No Killing | No Decay | No Stealing is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does [US] [PVE] The Haven | No Killing | No Decay | No Stealing wipe, and on which days?

An estimate from the force wipe gives [US] [PVE] The Haven | No Killing | No Decay | No Stealing's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 2 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on [US] [PVE] The Haven | No Killing | No Decay | No Stealing mean?

These are the tags [US] [PVE] The Haven | No Killing | No Decay | No Stealing publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): A server for roleplay; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US] [PVE] The Haven | No Killing | No Decay | No Stealing appear?

These Rust Server Trends lists include [US] [PVE] The Haven | No Killing | No Decay | No Stealing: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to [US] [PVE] The Haven | No Killing | No Decay | No Stealing?

Enter client.connect 199.231.233.69:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://the-haven-pve.tebex.io/..

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp75
Max players 75 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.