Rust Server TrendsSeismic network · station log
Recording Stations11,806 Players70,052 Active3,612 Wipes · 3 h182 48 h

Station XX-6006 · recording

Facepunch Staging Creators

Online 198.244.177.77:28023 checked 12m ago

Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#6,006
top 27%
Last wipe
2h ago
no schedule published
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-6006 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 21:00 UTC
Peak · 48 h
3most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123414:0023:0008:0016:0002:0011:00Wiped Thu 29 Oct, 10:11 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040014:0023:0008:0016:0002:0011:00Wiped Thu 29 Oct, 10:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap
35 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in, with 1 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 10:11 UTC2h ago – – – – running 0
Thu 24 Sep, 10:55 UTC35d ago M0.3rising 2+1 queue – – 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average
527/ 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
437/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
63/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
56/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
163/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Facepunch Staging Creators?

The procedural map on Facepunch Staging Creators is size 4,500 with seed 8432123, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Facepunch Staging Creators?

You will find no gather rate in the name of Facepunch Staging Creators. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It appears in the Official tab in the game. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Facepunch Staging Creators right now?

At this moment, Facepunch Staging Creators records 0 players. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 2 players.

How does Facepunch Staging Creators rank against other Rust servers?

The last seven days of player hours place Facepunch Staging Creators at #6,006, in the top 27% of all ranked servers.

Server details

How reliably does Facepunch Staging Creators stay online?

Facepunch Staging Creators is up at the moment. Its reported uptime points to a restart about 45 minutes ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Facepunch Staging Creators hold a steady tick rate?

The 48-hour average is 139 server fps; 56 is the lowest observed. At its highest, it carried 120,000 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,068 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Facepunch Staging Creators hosted?

No region is published by Facepunch Staging Creators. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 198.244.177.77:28023.

Which Rust version is Facepunch Staging Creators running?

Rust network protocol 2636 and build 169627 on Windows is what Facepunch Staging Creators runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Facepunch Staging Creators?

2 players, on average, was the busiest crowd at its recent wipes. With 1 more in the queue, the crowd on the latest wipe peaked 28 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does Facepunch Staging Creators wipe, and on which days?

The wipe rhythm at Facepunch Staging Creators is every 5 weeks on Thursday at 10:11 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 2 hours.

Lists and tags

What do the server tags on Facepunch Staging Creators mean?

Tags published by Facepunch Staging Creators and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2636 (Protocol): Your game needs to be on protocol 2636 to join; cs169627 (Build): The game build is 169627; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Facepunch Staging Creators appear?

These Rust Server Trends lists include Facepunch Staging Creators: Official Rust servers. You will find it under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours; Boxes: Official only.

Who is behind Facepunch Staging Creators?

Both Facepunch Staging Creators and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.

Connecting

How do you connect to Facepunch Staging Creators?

Enter client.connect 198.244.177.77:28023 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2636,gmrust,cs169627,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players The server has 0 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2636
Protocol Your game needs to be on protocol 2636 to join.
cs169627
Build The game build is 169627.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.